streetmix3d | 3D visualization of Streetmix.net streets | Augmented Reality library

 by   kfarr JavaScript Version: 0.0.8 License: MIT

kandi X-RAY | streetmix3d Summary

kandi X-RAY | streetmix3d Summary

streetmix3d is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. streetmix3d has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i streetmix3d' or download it from GitHub, npm.

3D visualization of Streetmix.net streets using A-Frame
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            kandi-support Support

              streetmix3d has a low active ecosystem.
              It has 45 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 40 open issues and 23 have been closed. On average issues are closed in 81 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of streetmix3d is 0.0.8

            kandi-Quality Quality

              streetmix3d has 0 bugs and 0 code smells.

            kandi-Security Security

              streetmix3d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              streetmix3d code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              streetmix3d is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              streetmix3d releases are available to install and integrate.
              Deployable package is available in npm.
              streetmix3d saves you 293 person hours of effort in developing the same functionality from scratch.
              It has 707 lines of code, 0 functions and 10 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            streetmix3d Key Features

            No Key Features are available at this moment for streetmix3d.

            streetmix3d Examples and Code Snippets

            No Code Snippets are available at this moment for streetmix3d.

            Community Discussions

            QUESTION

            Converting a common js global namespace A-Frame project into es6 modules
            Asked 2020-Nov-22 at 23:17

            I have an A-Frame project with a primary component street that also depends on other components and helper functions from the same repo.

            Currently using the street component in an A-Frame scene requires importing 8 separate js files from the same repo each with their own // helperFunctions1.js function coolHelperFunction1a (variable) { // useful code } // street.js import 'helperFunctions1.js' import 'helperFunctions2.js' AFRAME.registerComponent('street', { coolHelperFunction1a (variable); })

            That probably won't work, what's the right way to do it?

            ...

            ANSWER

            Answered 2020-Nov-20 at 07:16

            The suggested structure above needs a few fixes.

            First, add export to the helper functions. For example,

            Source https://stackoverflow.com/questions/64925284

            QUESTION

            A-Frame scene initializes before assets ready when dynamically adding `a-asset-item` elements
            Asked 2020-Nov-17 at 02:42

            I have published an A-Frame component street (source) that depends on many assets to construct a streetscape.

            I have followed a working example from another A-Frame component app vartiste-toolkit to inject a-asset-item elements dynamically prior to scene initialization. The goal is to use the A-Frame asset loader (and display its built-in loading screen) while also allowing a simple syntax for other developers to include this component in their scene, such as:

            ...

            ANSWER

            Answered 2020-Nov-16 at 19:17

            Like You say, there is a race between the script which injects assets into the document and the component which uses them

            One solution would be to keep the information whether the assets are injected and use it in the said component:

            Source https://stackoverflow.com/questions/64841550

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install streetmix3d

            You can install using 'npm i streetmix3d' or download it from GitHub, npm.

            Support

            Streetmix3D does not yet support all of the street segments found in Streetmix. You may find some segments don't display at all or are missing 3D elements. Here is a complete list:.
            Find more information at:

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            Install
          • npm

            npm i streetmix3d

          • CLONE
          • HTTPS

            https://github.com/kfarr/streetmix3d.git

          • CLI

            gh repo clone kfarr/streetmix3d

          • sshUrl

            git@github.com:kfarr/streetmix3d.git

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