streetmix3d | 3D visualization of Streetmix.net streets | Augmented Reality library
kandi X-RAY | streetmix3d Summary
kandi X-RAY | streetmix3d Summary
3D visualization of Streetmix.net streets using A-Frame
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QUESTION
I have an A-Frame project with a primary component street
that also depends on other components and helper functions from the same repo.
Currently using the street
component in an A-Frame scene requires importing 8 separate js files from the same repo each with their own
// helperFunctions1.js
function coolHelperFunction1a (variable) {
// useful code
}
// street.js
import 'helperFunctions1.js'
import 'helperFunctions2.js'
AFRAME.registerComponent('street', {
coolHelperFunction1a (variable);
})
That probably won't work, what's the right way to do it?
...ANSWER
Answered 2020-Nov-20 at 07:16The suggested structure above needs a few fixes.
First, add export to the helper functions. For example,
QUESTION
I have published an A-Frame component street
(source) that depends on many assets to construct a streetscape.
I have followed a working example from another A-Frame component app vartiste-toolkit to inject a-asset-item
elements dynamically prior to scene initialization. The goal is to use the A-Frame asset loader (and display its built-in loading screen) while also allowing a simple syntax for other developers to include this component in their scene, such as:
ANSWER
Answered 2020-Nov-16 at 19:17Like You say, there is a race between the script which injects assets into the document and the component which uses them
One solution would be to keep the information whether the assets are injected and use it in the said component:
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