xbox-live | An NPM for pulling xbox live gamer data | Game Engine library
kandi X-RAY | xbox-live Summary
kandi X-RAY | xbox-live Summary
An NPM for pulling xbox live gamer data
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QUESTION
I am porting a game to Windows 10 and Xbox One, which requires that I have certain manifest files in my UWP app for defining the capabilities and socket usage of the application.
I understand the uses of these manifest files; however, I do not understand how I am able to configure the manifests that are built or injected into UWP applications that Unity3D creates when building.
Specifically, I need to add the file networkmanifest.xml
to my UWP app to define socket usage for use with Xbox Live. Here is a link to Microsoft's documentation on the manifest file.
Research into this area has left me drawing a blank, and I'm not sure if it is because I'm fundamentally looking at this problem wrong.
...ANSWER
Answered 2020-Mar-25 at 20:27There are two good options here:
- Write a script that automatically gets run after the build (using OnPostprocessBuild) and copy/inject your manifest into the generated project there.
- Modify the generated Visual Studio solution and commit the files you modified to your project source control. When building your game from Unity, always build on top of the same modified project. Unity will not overwrite the changes you made.
QUESTION
I want to send a text message from the logged in Xbox Live User to another User. Can i do it with the current available API (C#) and how?
Have scanned the source files but did not find something. May I overlooked?
Edited: I have added a new idea to Xbox User Voice to include Xbox Live Messaging into the APIS. For people looking into this question please vote for it too Xbox User Voice
...ANSWER
Answered 2017-Apr-02 at 00:01No, User Messaging is not supported with the Xbox Creators Program.
You can add this as an idea to the Xbox User Voice (make sure to put it in the Xbox Live Creators Program category) so that we can track interest and update you when any changes occur.
QUESTION
So I just got accepted into the Xbox Live Creators Program, which is awesome. Anyways, I can't seem to find the Xbox Live Unity Plugin anywhere.
I'm trying to download it from this link: https://developer.microsoft.com/en-us/games/xbox/docs/xboxlive/get-started/creators/configure-xbox-live-in-unity
But link seems to be broken. Any help on that?
Thanks in advance.
...ANSWER
Answered 2017-Mar-03 at 07:29it looks like those docs have an error. You can get the plug-in here: https://github.com/Microsoft/xbox-live-unity-plugin/releases
Please let us know if you have any further questions.
QUESTION
I am trying to resubmit a UWP app (written in C#/XAML) into the Microsoft store so that it supports "Windows 10 Xbox" in addition to the previously supported Windows Desktop and Windows Phone. I can deploy (using Visual Studio 2017) and run the app on my Xbox One console in Developer Mode with no problems. When I submit to the store, I get the following error:
Because your game uses Xbox Live, it must:
· Create at least one active user and sign the user into Xbox.
· Display the user’s Xbox gamertag as the primary display and profile name.Please add this behavior and resubmit your game.
I am looking for a minimal C#/XAML example that shows me how to solve this submission problem.
The post on "Accessing Raw Gamer Profile Picture" seems to indicate that I can take care of the login by doing something like this:
...ANSWER
Answered 2018-Jan-15 at 09:15You can check for Xbox as the device type using the following snippet:
QUESTION
Okay I tried to play a little bit with the StatsManager but I always got an exception trying to use anything with it when comes to
- Set a stat
- Get a stat
Because I doubted myself I had the idea just to use the UWPIntegration sample that is on Github . I also added the Leaderboard items to my own project so the code works with my test sandbox. Logging in works as it should just StatsManager causes the issues.
But as with my own code I just get the same error / exception which is the following. I assume there is a bug in the code provided or the service configuration is not working as intended.
System.AggregateException occurred HResult=0x80131500 Message=One or more errors occurred. Source= StackTrace: at System.Threading.Tasks.Task
1.GetResultCore(Boolean waitCompletionNotification) at Microsoft.Xbox.Services.XboxLiveHttpRequest.<>c__DisplayClass35_0.b__1(Task
1 getResponseTask) in D:\Data\VisualStudio\Projects\xbox-live-api-csharp\Source\api\XboxLiveHttpRequest.cs:line 117 at System.Threading.Tasks.Task.Execute()Inner Exception 1: AggregateException: One or more errors occurred.
Inner Exception 2: WebException: The remote server returned an error: (404) Not Found.
Issue was found. My service.config used a wrong parameter name, see below in the comments of the solution.
...ANSWER
Answered 2017-Apr-03 at 20:30There are a few different reasons why this might be the case. Not surprisingly, it means the cloud can't find the stat you've requested.
If you use Fiddler, you can capture the call and share with me the correlationID header. If you don't know Fiddler, let me know and I can help you.
However, some ideas off the top of my head
Make sure that you're in development mode - your sandbox is the one from the dev center site. If you aren't sure, you can use the Windows Device Portal to see what your sandbox is - just click on Xbox Live in the left hand navigation.
Make sure you have hit "Test" on the dev center page where you defined your featured stats and leaderboards.
Make sure you are requesting the stat by the ID name you specified in the config window, not the display name.
QUESTION
I try to decode JSON in PHP To array. This is my code
...ANSWER
Answered 2018-Aug-04 at 09:05The file_get_contents function returns the entire file into a string or FALSE
on failure. So I assume, here you're not getting the file string. So try like this way,
QUESTION
When trying to retrieve a leaderboard from Xbox Live, the stat event type get_leaderboard_complete
returns the error code 404. I'm using Xbox Live in a UWP game in the Creators Program.
I'm am able to set and retrieve the stat for the user. This part works without issue:
...ANSWER
Answered 2017-Sep-13 at 18:30I discovered a solution:
- Create a new stat/leaderboard in Dev Center.
- Press the “Test” button. This is important because it publishes the service configuration.
I’m unsure why the original stat didn’t work. Perhaps because I used the word “score” as the statID.
QUESTION
I've got the Unity Xbox Live services example up and running allowing me to sign-in to my Microsoft Account via Xbox Live services in Unity.
I've also got Azure App Services (Mobile services) running in Unity to query and persist my data. App Services supports authentication out of the box including Microsoft Account support.
Does anyone know if I can use the authentication from Xbox Live services sign-in to authentication my web calls against my Microsoft Account in App Services?
...ANSWER
Answered 2017-Aug-21 at 03:29Does anyone know if I can use the authentication from Xbox Live services sign-in to authentication my web calls against my Microsoft Account in App Services?
AFAIK, for app service authentication with Microsoft Account, you need to create the application in Microsoft Account Developer Center, then you need to add Client Id and Client Secret for your Microsoft Account provider under "Settings > Authentication / Authorization" of your App Service application. For more details, you could refer to Microsoft Account authentication.
Based on your scenario, you could only use the Client-managed authentication for Microsoft Account. Additionally, the app service authentication for Microsoft Account uses LiveSDK for initiating the sign-in process. Though, I'm not familiar with Xbox Live services sign-in, based on my understanding, I assumed that you could not achieve this purpose for now.
QUESTION
I'm in the planning stage of a game and looking at using the Xbox Live services. I'm looking to have leaderboards in my game so I've been reading the documentation at:
https://docs.microsoft.com/en-gb/windows/uwp/xbox-live/leaderboards-and-stats-2017/player-stats
The question I had around this, is there a max limit to the number of local (none featured) player stats you can store, that make up leaderboards?
The reason behind this is I want to show a leaderboard per level in the game but there could be hundreds of levels.
One forum post I spotted suggests that the limit might be 20:
Anyone able to shed some light on this limit?
...ANSWER
Answered 2017-Jul-31 at 21:14Yes, the limit is 20 stats. We will make this more clear in our docs soon. Thanks
QUESTION
I'm using Unity3d 5.6.0f3 and develop a game which uses the Xbox Live Creators Plugin and the Mixer-Interactive-Plugin.
My problem is that both uses the Newtonsoft.Json.dll in different versions, so I got the error message:
error CS1703: An assembly 'Newtonsoft.Json' with the same identity has already been imported. Consider removing one of the references Assets/Xbox Live/Libs/Unity/Newtonsoft.Json.dll (Location of the symbol related to previous error) Assets/MixerInteractive/Source/DLLs/Win32/Newtonsoft.Json.dll (Location of the symbol related to previous error)
Compilation failed: 1 error(s), 0 warnings
Removing one of these assemblies gives an DirectoryNotFoundException in addition, but the previous mentioned error message still exists.
Is there any way to manage references or does anyone know how to fix this?
...ANSWER
Answered 2017-Jul-20 at 14:05It was too easy ...
Because the Mixer Interactive Plugin is open source and no pre-compiled assembly with static dependencies, it was possible to just untick all Newtonsoft.Json-references at the import process to unity.
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