webxr-polyfill | example code for building augmented reality | Augmented Reality library
kandi X-RAY | webxr-polyfill Summary
kandi X-RAY | webxr-polyfill Summary
The API for "WebXR" implemented in this repository is based on a proposed draft proposal for WebXR we created as a starting point for discussing WebXR in the fall of 2017, to explore what it might mean to expand WebVR to include AR/MR capabilities. We initially created this polyfill when the community group was calling the specification "WebVR", so using "WebXR" was not confusing. Now that the community group is working towards changing the name of the spec, this repo may be confusing to newcomers. We're working to bring this repo's master branch in line with the community group's draft spec. But that work is not yet complete. The WebVR community has shifted WebVR in this direction. The group is now called the Immersive Web Community Group and the WebVR specification has now become the WebXR Device API. You should consider that spec as ground-truth for WebXR, and it is what you will likely see appearing in browsers through the rest of 2018 and into 2019. We will continue to experiment with extensions to, and new ideas for, WebXR in this library. Soon, we expect it to be integrated directly in our WebXR Viewer iOS app and no longer be included directly in any web pages.
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Top functions reviewed by kandi - BETA
- The WebGL Renderer object
- Constructs a new WebGL state .
- Constructs a WebGL texture
- WebGL program .
- Creates a shadow map .
- Creates a new mesh .
- Create a sprite bundle .
- setProgram s state property
- Extends the PBRSpinessExtensionExtender .
- Parses a JSON model .
webxr-polyfill Key Features
webxr-polyfill Examples and Code Snippets
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QUESTION
In android Chrome 80, when the WebXR device API flag is disabled, I expect the Webxr polyfill should play the VR output. But the content is flickering and I am not able to hit any object in VR world. Any idea why this is happening?
If the WebXR device API flag is enabled, I am getting the output correctly. I included the webxr polyfill (https://github.com/immersive-web/webxr-polyfill) , but not sure whether it is working or not. How to check whether polyfill is giving the correct output? Do we need to build the WebXR Polyfill separately to support chrome 80?
...ANSWER
Answered 2020-Apr-14 at 14:03I fixed this issue by setting the preserverDrawingBuffer flag to true while creating the renderer https://threejs.org/docs/#api/en/renderers/WebGLRenderer.preserveDrawingBuffer
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