conway | Conway 's Webcam of Life | Game Engine library

 by   nbw JavaScript Version: Current License: No License

kandi X-RAY | conway Summary

kandi X-RAY | conway Summary

conway is a JavaScript library typically used in Gaming, Game Engine applications. conway has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A browser-based webcam version of Conway's Game of Life.
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            kandi-support Support

              conway has a low active ecosystem.
              It has 7 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              conway has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of conway is current.

            kandi-Quality Quality

              conway has 0 bugs and 0 code smells.

            kandi-Security Security

              conway has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              conway code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              conway does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              conway releases are not available. You will need to build from source code and install.
              It has 369 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            conway Key Features

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            conway Examples and Code Snippets

            No Code Snippets are available at this moment for conway.

            Community Discussions

            QUESTION

            What is the idiomatic way to hardcode a byte vector with some metadata in a Rust module?
            Asked 2022-Apr-09 at 14:42

            I am following the Rust wasm tutorial. in which you build a game-of-life clone and am currently doing the "Initialize the universe with a single space ship" exercise.

            To implement the ship I started a module which holds the ship data and associated functions to draw a ship to a grid. In this module I want to store some pre-made well known ships/patterns as for example the copperhead ship.

            For the data structure I came up with following struct:

            ...

            ANSWER

            Answered 2022-Apr-09 at 12:27

            I would say, make the format as human-readable as possible and let the computer convert it at runtime.

            Source https://stackoverflow.com/questions/71807730

            QUESTION

            pygame game of life index out of range drawing rect
            Asked 2022-Mar-27 at 20:30

            I am trying to recreate Conways game of life and I have been following and trying to recreate it in pygame "tutorial" from The Coding Train challenge #85. But I have stumbled when trying to actually draw a rectangle if in my array on [i][j] == 1: when I run the file it tells me IndexError list index out of range.

            ...

            ANSWER

            Answered 2022-Mar-27 at 20:26

            You've recreated the cols and rows variables:

            cols = 10 * resolution

            Just delete those lines.

            Source https://stackoverflow.com/questions/71639968

            QUESTION

            A-Frame - rendering to a RenderTarget causes screen flickering, in VR mode only
            Asked 2022-Mar-17 at 23:05

            I wrote a custom shader for Conway's Game of Life, using three.js and A-Frame, which does all processing in the fragment shader. It works perfectly in a web browser on desktop. It also appears to work in the Quest browser, but when entering VR mode, the entire screen begins to flicker between the scene and a black screen.

            I suspect that the problem is with the RenderTarget settings, or the way in which I switch between render targets, but I am not sure. The relevant code occurs within an A-Frame component tick function, which periodically switches between two render targets and back to the main scene as follows:

            ...

            ANSWER

            Answered 2022-Mar-17 at 23:05

            If you follow Mugen87 comment quoted by Marquizzo ( " The idea is to disable xr, perform the rendering and then enable xr again"). All is working fine in VR. To disable XR and shadow map before the gpgpu computation do:

            Source https://stackoverflow.com/questions/71491372

            QUESTION

            get porper listbox item when using trace
            Asked 2022-Feb-22 at 01:46
            ...
            import tkinter
            from tkinter import StringVar
            
            
            adfl = ['Alan Alexander Milne', 'Alice Hoffman', 'Alicia Bay Laurel', 'Alison Weir',       'Alistair Cooke','Alycea Ungaro', 'Amanda Quick', 'Ann Durell', 'Anne De Courcy', 'Anne Kent Rush', 'Anne McCaffrey','Anne Purdy', 'Anne Rice', 'Anon', 'Antoine de Saint-Exupery', 'Anya Seton', 'Arthur Conan Doyle','Ashida Kim', 'Aubrey Beardsley', 'BBC', 'Barbara Ann Brennan', 'Barbara Walker', 'Bertrice Small','Betsy Bruce', 'C. S. Lewis', 'Caitlin Matthews', 'Carl Sagan', 'Carol Belanger Grafton', 'Carol Blackman','Carol Kisner', 'Caroline Foley', 'Carolyn Kisner', 'Catherine Coulter', 'Charles Greenstreet Addison','Charlotte Bronte', 'Chic Tabatha Cicero', 'Christina Dodd', 'Christopher Paolini', 'Clare Maxwell-Hudson','Clarissa Pinkola Estés', 'Co Spinhoven', 'D. J. Conway', 'D.H. Lawrence', 'Dan Brown','Daniel M. Mendelowitz', 'Deborah E. Harkness', 'Denise Dumars', 'Denys Hay', 'Diana Gabaldon','Diana L. Paxson', 'Dinah Lovett', 'Dion Fortune', 'Donald M. Anderson']
            
            
            def update_list(*args):
                frame1_lb.delete(0, 'end')
                search_term = ent_var.get()
                for item in adfl:
                    if search_term.lower() in item.lower():
                        frame1_lb.insert('end', item)
                return
            
            
            def author_list():
                # Clear entry box
                ent_var.set("")
                frame1.configure(text='Author')
                frame1_list.set(adfl)
                # Set up trace for list update, only need this one instance to make work
                ent_var.trace("w", update_list)
                frame1_lb.bind('<>', sauthor_list)
            
            
            def sauthor_list(self):
                caut = frame1_lb.curselection()
                print(caut)
                saut = adfl[caut[0]]
                print(saut)
            
            
            ##########
            window = tkinter.Tk()
            window.geometry("600x900")
            window.resizable(width=False, height=False)
            window.wm_title("My Book Library")
            window.configure(bg='#5e84d4')
            window.update_idletasks()
            # Gets the requested values of the height and widht.
            windowWidth = window.winfo_width()
            windowHeight = window.winfo_height()
            # Gets both half the screen width/height and window width/height
            positionRight = int((window.winfo_screenwidth() / 2) - windowWidth / 2)
            positionDown = int((window.winfo_screenheight() / 2) - windowHeight / 2)
            # Positions the window in the center of the page.
            window.geometry("+{}+{}".format(positionRight, positionDown))
            # Layout of frames
            
            frame1 = tkinter.LabelFrame(window, text='', bg='lightblue')
            frame1.place(relx=0.010, rely=0.10, relheight=0.890, relwidth=0.500)
            frame1.configure(relief='groove')
            frame1.configure(borderwidth="2")
            frame1_list = StringVar()
            frame1_lb = tkinter.Listbox(frame1, listvariable=frame1_list, width=40, height=44)
            frame1_lb.place(x=0.0, y=0.30)
            frame1_sb = tkinter.Scrollbar(frame1, orient=tkinter.VERTICAL)
            frame1_lb.config(yscrollcommand=frame1_sb.set, bg='white')
            frame1_sb.pack(side=tkinter.RIGHT, fill=tkinter.Y)
            frame1_sb.config(command=frame1_lb.yview)
            
            frame1a = tkinter.LabelFrame(window, text="Enter letters  - for search")
            frame1a.configure(border=2, relief='groove')
            frame1a.place(relx=0.010, rely=0.05, relheight=0.05, relwidth=0.500)
            ent_var = StringVar()
            frame1_ent = tkinter.Entry(frame1a, textvariable=ent_var,  width=40, bg='white')
            frame1_ent.place(x=0.0, rely=0.0)
            search_term = ent_var.get()
            
            
            author_list()
            window.mainloop()
            ...
            
            ...

            ANSWER

            Answered 2022-Feb-22 at 01:46

            You use the wrong source for showing the selected item. As the shortened list is not the same as adfl, you should not use adfl inside sauthor_list(). You need to get the selected item using frame1_lb.get() instead:

            Source https://stackoverflow.com/questions/71213193

            QUESTION

            How can set pointerDown for each of rectangle on Phaser 3
            Asked 2022-Jan-05 at 23:25

            I’m trying to set up the Conway's Game of Life using Phaser.

            My question is this: how can I make a Rectangular of the Phaser.geom class contain a click event?

            Class Dots:

            ...

            ANSWER

            Answered 2022-Jan-01 at 08:50

            You are setting interactive on the graphics serveral time, it the forEach-loop. I think this can be done only once, so you are overriding it, but I'm no expert.

            I would set the interactivity once, for the whole region:

            Source https://stackoverflow.com/questions/70546783

            QUESTION

            Grid Size isn't changing properly in React when changing state
            Asked 2022-Jan-04 at 04:13

            I'm trying to change the grid size on my Conway game of life app but when I click button to set new numCols/numRows only one of them is effected on the app. How do I affectively set new state so grid changes size as expected.

            I have 2 buttons in the app, one to make grid smaller, one to make it bigger. onClick they Trigger function sizeHandler & sizeHandler2.

            My guess is I need to set new state in a different method but I tried a few methods to no avail.

            ...

            ANSWER

            Answered 2022-Jan-04 at 04:13

            What you are doing is you want a change of numRows and numCols to have a side effect. You actually almost said it yourself. React has a hook for that: useEffect:

            Source https://stackoverflow.com/questions/70573956

            QUESTION

            Unable to change Tkinter frame color
            Asked 2022-Jan-04 at 04:09

            I am trying to create something simple using Tkinter. In it, I am creating a series of frames and then using frame.grid() putting them inside of another frame. I am able to retrieve the frame and print out information about it, but I am unable to change the color.

            I have looked through other posts and was unable to find a solution. I have tried:

            • Updating the color using .config(bg=color)/.configure(bg=color)
            • Updating the color using frame['bg']=
            • Placing the function before or after the creation of the frames.

            I am able to edit the color of the frames when I am calling a function through the event, but when I am running a different function, it is unable to change the colors.

            I am using Replit, here is the important code:

            ...

            ANSWER

            Answered 2022-Jan-04 at 04:09

            You CANNOT use an infinite loop like that. Tk, like all GUI frameworks, is event driven. When you create a window or make a change, that doesn't actually do any drawing. It just sends a message. That message will be dispatched and acted upon when you get back to the main loop. In your case, you never exit your loop, so your handler never returns, the main loop never runs, and your UI freezes.

            Instead of an infinite loop with time.sleep(0.5), you need to use window.after to request a timer callback. Do one generation and return (after calling window.after again). That way, the main loop stays in control, and all will be well.

            Source https://stackoverflow.com/questions/70573971

            QUESTION

            Unexpected results when searching surrounding squares in Conway's Game of Life
            Asked 2021-Dec-15 at 11:42

            I'm trying to recreate Conway's Game of Life from scratch in C# so I can improve my programming skills but when I run it I get some really strange and unexpected results.

            I've hardcoded the first board to be:

            ▢ ■ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ■ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ■ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ■ ■ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ■ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ■ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ■ ■ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢

            it should then get calculated as:

            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ■ ■ ■ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ■ ■ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ■ ■ ▢ ▢ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ■ ■ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ■ ■ ▢
            ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢

            Then repeat and infinitely oscillate between the two states. When running the code, it doesn't seem to happen as expected, each generation random squares that shouldn't be on turn on and it appears to count the surrounding squares incorrectly. I think it's got something to do with the alive() function but I can't seem to find any issues with it.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Dec-15 at 11:42

            One obvious problem is this: oldBoard = newBoard;. Since arrays are passed by reference, this means the old board and the new board will reference the same array. And this will cause obvious problems.

            you could probably solve this by switching the references to ensure that the new and old always refer to different objects.

            Source https://stackoverflow.com/questions/70362790

            QUESTION

            Logic Error in Chessboard Virus Simulation
            Asked 2021-Nov-26 at 14:37

            The Chessboard virus problem is similar to Conway's "Game of Life". The rule is that any two squares with infected neighbours will become infected.

            I have tried to implement the simulation in Python, but there is a logic error. I think what is happening is that the board is being updated within a single round, so intermediate steps are missed. For example, with

            ...

            ANSWER

            Answered 2021-Nov-26 at 14:37

            I believe the problem is that new_board = grid[:] is not a 'deep' copy - the individual row lists are the original list objects from grid, so the update steps set + find all the newly filled neighbours in the first sweep.

            It appears to work with a deep copy, e.g., using new_board = [r.copy() for r in grid] or new_board = copy.deepcopy(grid) (thnx @Demi-Lune).

            As noted in the comment by @Ramirez below, the same applies to the clone in the main loop.

            Source https://stackoverflow.com/questions/70125069

            QUESTION

            How do I rotate an object in p5js?
            Asked 2021-Nov-23 at 23:04

            I'm currently making a project similar to John Conway's Game of Life, and I would like to know how to rotate a point without using rotate(). When I use it it rotates it around the canvas, its difficult to explain here's the code:

            ...

            ANSWER

            Answered 2021-Nov-23 at 23:04

            Unless the shape in question is trivially simple (i.e. just a line). Then I think you will definitely want to utilize the rotate() function. It sounds like you've been trying to use just rotate(), which will rotate all future drawing commands around the origin (position 0, 0) of the canvas. In order to rotate a particular object around its own origin you need to translate that origin, then perform the rotation, then draw the object. After drawing a rotated object you can use pop() to reset the translation and rotation back to the original. Here's an example:

            Source https://stackoverflow.com/questions/70073115

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