A-Frame-example | Frame example showing the reconstructed facade | Augmented Reality library

 by   pichillilorenzo JavaScript Version: Current License: No License

kandi X-RAY | A-Frame-example Summary

kandi X-RAY | A-Frame-example Summary

A-Frame-example is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. A-Frame-example has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A-Frame example showing the reconstructed facade of the St. Margherita church of l'Aquila (Italy) with some light animation and interactive panels.
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              A-Frame-example has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              A-Frame-example has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of A-Frame-example is current.

            kandi-Quality Quality

              A-Frame-example has 0 bugs and 0 code smells.

            kandi-Security Security

              A-Frame-example has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              A-Frame-example code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              A-Frame-example does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              A-Frame-example releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            A-Frame-example Key Features

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            A-Frame-example Examples and Code Snippets

            No Code Snippets are available at this moment for A-Frame-example.

            Community Discussions

            QUESTION

            A-Frame - rendering to a RenderTarget causes screen flickering, in VR mode only
            Asked 2022-Mar-17 at 23:05

            I wrote a custom shader for Conway's Game of Life, using three.js and A-Frame, which does all processing in the fragment shader. It works perfectly in a web browser on desktop. It also appears to work in the Quest browser, but when entering VR mode, the entire screen begins to flicker between the scene and a black screen.

            I suspect that the problem is with the RenderTarget settings, or the way in which I switch between render targets, but I am not sure. The relevant code occurs within an A-Frame component tick function, which periodically switches between two render targets and back to the main scene as follows:

            ...

            ANSWER

            Answered 2022-Mar-17 at 23:05

            If you follow Mugen87 comment quoted by Marquizzo ( " The idea is to disable xr, perform the rendering and then enable xr again"). All is working fine in VR. To disable XR and shadow map before the gpgpu computation do:

            Source https://stackoverflow.com/questions/71491372

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install A-Frame-example

            You can download it from GitHub.

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