float | floating sky islands for webVR | Augmented Reality library

 by   vihart JavaScript Version: Current License: Apache-2.0

kandi X-RAY | float Summary

kandi X-RAY | float Summary

float is a JavaScript library typically used in Virtual Reality, Augmented Reality, Unity applications. float has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a Puzzle Platformer for VR developed by the eleVR team as an exploration of ways to navigate large spaces in VR. You can read more about this project here:
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            kandi-support Support

              float has a low active ecosystem.
              It has 26 star(s) with 5 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of float is current.

            kandi-Quality Quality

              float has 0 bugs and 0 code smells.

            kandi-Security Security

              float has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              float code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              float is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              float releases are not available. You will need to build from source code and install.
              float saves you 19 person hours of effort in developing the same functionality from scratch.
              It has 54 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            float Key Features

            No Key Features are available at this moment for float.

            float Examples and Code Snippets

            No Code Snippets are available at this moment for float.

            Community Discussions

            QUESTION

            Parallelize histogram creation in c++ with futures: how to use a template function with future?
            Asked 2021-Jun-16 at 00:46

            Giving a bit of context. I'm using c++17. I'm using pointer T* data because this will interop with cuda code. I'm trying write a parallel version (on CPU) of a histogram creator. The sequential version:

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:46

            The issue you are having has nothing to do with templates. You cannot invoke std::async() on a member function without binding it to an instance. Wrapping the call in a lambda does the trick.

            Here's an example:

            Source https://stackoverflow.com/questions/67994778

            QUESTION

            Converting yes/no to integer type 1/0 (not just replacing) in Pandas data frame
            Asked 2021-Jun-15 at 21:23

            After looking at several posts here, every post explains how to replace yes/no in a column with 1/0, but the datatype of those numbers remain 'object' and is not float or int (even after I use astype(int)), so I can't do further operation with them. My code is below. Anyone knows how to convert datatype now from object to float or int?

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:11

            Try casting to str before replacing:

            Source https://stackoverflow.com/questions/67993526

            QUESTION

            How do I cast a float pointer to a uint8_t pointer in Metal Shader Language?
            Asked 2021-Jun-15 at 21:02

            I am trying to write the following C code in Metal Shading Language inside of a kernel void function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:02

            Don't know about metal specifically, but in ordinary C, you'd want to put f and byteArray inside a union

            Here's some sample code:

            Source https://stackoverflow.com/questions/67990565

            QUESTION

            Can you please help me fix the (TypeError: list indices must be integers or slices, not str) in the code
            Asked 2021-Jun-15 at 20:10
            entry = [["D 300"],["D 300"],["W 200"],["D 100"]]
            def bankbalance(entry):
                deposits = [float(entry[ent][0][2:]) for ent in entry if ("D" in entry[ent][0])]
                withdrawals = [float(entry[ent][0][2:]) for ent in entry if ("W" in entry[ent][0])]
                
                global balance
                balance = sum(deposits) - sum(withdrawals)
            
            bankbalance(entry) 
            Print(f'Current balance is {balance}') 
            
            ...

            ANSWER

            Answered 2021-Jun-15 at 11:02

            ent is not the index, it is an element of entry, so you don't need entry[ent][0][2:], what you need is ent[0][2:].

            Fixed code:

            Source https://stackoverflow.com/questions/67984552

            QUESTION

            Can't integrate simple normal distribution in sympy, depending on mean and deviation constants
            Asked 2021-Jun-15 at 19:02

            So... I can sympy.integrate a normal distribution with mean and standard deviation:

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:38

            Here's a close case that works:

            Source https://stackoverflow.com/questions/67978829

            QUESTION

            Implement barrier with pthreads on C
            Asked 2021-Jun-15 at 18:32

            I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results. The way I'm trying to merge the results is something like this:

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:58

            I'm trying to parallelize a merge-sort algorithm. What I'm doing is dividing the input array for each thread, then merging the threads results.

            Ok, but yours is an unnecessarily difficult approach. At each step of the merge process, you want half of your threads to wait for the other half to finish, and the most natural way for one thread to wait for another to finish is to use pthread_join(). If you wanted all of your threads to continue with more work after synchronizing then that would be different, but in this case, those that are not responsible for any more merges have nothing at all left to do.

            This is what I've tried:

            Source https://stackoverflow.com/questions/67977544

            QUESTION

            Code doing arithmetic in loop even though it should be out of the loop
            Asked 2021-Jun-15 at 17:38

            Once I enter q, I get the error:

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:33

            You need to check for "q" before you use the value. You need to convert given to float BEFORE you add it in to the sum. The statement count+1 does nothing; it computes count + 1 and throws it away. This should work.

            Source https://stackoverflow.com/questions/67990951

            QUESTION

            problem with character passing through objects / Unity3d
            Asked 2021-Jun-15 at 16:43

            My character can move into other objects only when he moves in both directions. I left the my character code and photo of my question here. I would be happy if you help.and i also played with all the colliders and filters of my character and the floor my character is in but still not resolved

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:21

            Add collider to both character and objects. Make sure the character is placed correctly placed in the scene. Also make sure that character has rigidbody.

            Source https://stackoverflow.com/questions/67989772

            QUESTION

            Docstring for class functions that only adds/updates class attributes?
            Asked 2021-Jun-15 at 15:29

            I'm trying to follow the Google Style of docstrings, but I'm not sure how to document a function (and the class itself) when there's functions that add/supdates an attribute. Currently I have something like this:

            ...

            ANSWER

            Answered 2021-Jun-09 at 00:25

            There is a general format that can be followed. Although in certain scenarios, it becomes necessary to break away from the traditional style, your situation seems to be fairly basic. Here is a PEP convention guide for docstrings in Python:

            https://www.python.org/dev/peps/pep-0257/

            Source https://stackoverflow.com/questions/67895839

            QUESTION

            disable in Angular Material custom field component not working
            Asked 2021-Jun-15 at 15:14

            I have a custom slide toggle component created using Angular Material. I followed this guide: https://material.angular.io/guide/creating-a-custom-form-field-control

            Everything seems to be working fine except when I dynamically disable the custom component like this:

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:49

            You need to add a formGroup binding to your custom component,

            Source https://stackoverflow.com/questions/67942009

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install float

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/vihart/float.git

          • CLI

            gh repo clone vihart/float

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            git@github.com:vihart/float.git

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