aframe-physics-extras | Cannon API interface | Augmented Reality library

 by   wmurphyrd JavaScript Version: 0.1.3 License: MIT

kandi X-RAY | aframe-physics-extras Summary

kandi X-RAY | aframe-physics-extras Summary

aframe-physics-extras is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js applications. aframe-physics-extras has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i aframe-physics-extras' or download it from GitHub, npm.

Cannon API interface components the A-Frame Physics System
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            kandi-support Support

              aframe-physics-extras has a low active ecosystem.
              It has 24 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 6 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of aframe-physics-extras is 0.1.3

            kandi-Quality Quality

              aframe-physics-extras has no bugs reported.

            kandi-Security Security

              aframe-physics-extras has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              aframe-physics-extras is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              aframe-physics-extras releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            aframe-physics-extras Key Features

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            aframe-physics-extras Examples and Code Snippets

            No Code Snippets are available at this moment for aframe-physics-extras.

            Community Discussions

            QUESTION

            AFrame: Problem with physics; dynamic-body & grabbable
            Asked 2020-Nov-19 at 03:10

            The problem:

            I want to make a ball the user can throw. With my current implementation, physics work but I cannot lift the ball. However, if I delete the "dynamic-body" I can grab the ball exactly as I am supposed to, and move it around. Heck, I tried changing it to "static-body" and it still works. The problem seems to be whenever I mix grabbable and dynamic-body. I know it should be possible in an older version, as I was using this tutorial: https://www.youtube.com/watch?v=SKYfYd3pk4I

            However, he is using progressive-controls which are not available in the newest super-hands package, I don't know if that changes anything. Is there anything I am doing wrong here?

            Here are my snippits of code that could affect the result:

            My A-Frame packages:

            ...

            ANSWER

            Answered 2020-Nov-19 at 03:10

            Thanks to this: https://github.com/bryik/aframe-ball-throw/blob/master/index.html

            I found the culprit. I needed to add the static-body to my hand-entities, so that collision could be detected. No idea why collision was detected without them before though.

            Modified code:

            Source https://stackoverflow.com/questions/64902347

            QUESTION

            aframe physics - Collision between static bodies
            Asked 2018-Nov-11 at 11:25

            I am using aframe physics extra component and trying to detect collision between two static bodies.

            Here is my codepen - https://codepen.io/nirajupadhyay11/pen/gQraNq

            However, I am not sure, why it is not working.

            Here is the code -

            ...

            ANSWER

            Answered 2018-Nov-11 at 11:25

            It seems to be working. The physics-collider provides an event collisions which is emitted when both static bodies collide with each other.

            If you add an event listener

            Source https://stackoverflow.com/questions/53227886

            QUESTION

            How to translate A-Frame dynamic body
            Asked 2018-Jul-24 at 15:29

            I'm making an A-Frame project which will allow users to interact with math models. I'm using the aframe-super-hands-component with aframe-physics-extras for its nice "sleep" effect. To add a layer of control, I'm trying to make it so that the user can use a controller's joysticks to bring a model closer/farther away from the controller, similar to the Oculus Dash controls (https://youtu.be/sMjlM5vFSA0?t=1m55s).

            However, when I try to update a model's position, as my model entities are defined as dynamic bodies, they don't move. I know that I can remove the dynamic-body component, move the body, and then reattach dynamic-body, but I want to avoid that as I'm planning to move models in tick. Is there a way I can move a dynamic body without breaking dynamic-body behavior?

            Here's a link to an example which tries to update a box's position: https://codepen.io/kchen1250/pen/MBmRYo

            ...

            ANSWER

            Answered 2018-Jul-24 at 15:29

            You can sync the position of the entity and the dynamic-body using the dynamic-bodys method syncToPhysics()

            Source https://stackoverflow.com/questions/51502211

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install aframe-physics-extras

            You can install using 'npm i aframe-physics-extras' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i aframe-physics-extras

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            https://github.com/wmurphyrd/aframe-physics-extras.git

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            gh repo clone wmurphyrd/aframe-physics-extras

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            git@github.com:wmurphyrd/aframe-physics-extras.git

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