Games | Games : Create interesting games in pure python | Game Engine library

 by   CharlesPikachu Python Version: v0.1.2 License: Apache-2.0

kandi X-RAY | Games Summary

kandi X-RAY | Games Summary

Games is a Python library typically used in Gaming, Game Engine, Pygame applications. Games has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can install using 'pip install Games' or download it from GitHub, PyPI.

Create interesting games by pure python.

            kandi-support Support

              Games has a medium active ecosystem.
              It has 4478 star(s) with 2189 fork(s). There are 167 watchers for this library.
              It had no major release in the last 12 months.
              There are 3 open issues and 25 have been closed. On average issues are closed in 73 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Games is v0.1.2

            kandi-Quality Quality

              Games has no bugs reported.

            kandi-Security Security

              Games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Games is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Games releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Games and discovered the below as its top functions. This is intended to give you an instant insight into Games implemented functionality, and help decide if they suit your requirements.
            • Main loop
            • Restart the game
            • Tells the game
            • Draw all instances
            • Run the game
            • Updates the current speed
            • Updates the screen
            • Draws the given mouse position
            • Play the game
            • End of game end
            • Run the game
            • Handle clickcallback
            • Show end game interface
            • The game start interface
            • Update the game statistics
            • Displays the GUI interface
            • Update the image position
            • Start the game
            • Ends the screen
            • Mouse press event handler
            • Mouse press event
            • Run game loop
            • Called when a message is received
            • Play game
            • Main thread
            • Called when a response is received
            Get all kandi verified functions for this library.

            Games Key Features

            No Key Features are available at this moment for Games.

            Games Examples and Code Snippets

            Chess Artist,C. Command lines,1. Analyze games in pgn file
            Pythondot img1Lines of Code : 48dot img1License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            [Event "World Fischer Random 2019"]
            [Site "Hovikodden NOR"]
            [Date "2019.11.02"]
            [Round "3.5"]
            [White "Carlsen, Magnus"]
            [Black "So, Wesley"]
            [Result "1/2-1/2"]
            [BlackElo "2767"]
            [BlackFideId "5202213"]
            [BlackTitle "GM"]
            [EventDate "2019.10.04"]
            play_games,Part 3: Saved Games
            Javadot img2Lines of Code : 14dot img2License : Permissive (MIT)
            copy iconCopy
                SigninResult result = await PlayGames.signIn(scopeSnapshot: true); // allow to load/save games later
                Future fetchStartAmount() async {
                    Snapshot save = await PlayGames.openSnapshot('crystap.main'); // load the existing save or create   
            Investigating Human Priors for Playing Video Games
            Pythondot img3Lines of Code : 7dot img3License : Permissive (MIT)
            copy iconCopy
                Author = {Dubey, Rachit and Agrawal, Pulkit and Pathak, Deepak and Griffiths, Thomas L.
                         and Efros, Alexei A.},
                Title = {Investigating Human Priors for Playing Video Games},
                Booktitle = {Inte  
            Display a list of all the top level games .
            javadot img4Lines of Code : 48dot img4no licencesLicense : No License
            copy iconCopy
            public static void main(String[] args) {
                    System.out.println(getTopGames(10, 2, new String[]{"cause", "boy", "range"}, 1, new String[]{
                            "sit investment professional small draw possible ahead coach boy best rock require ",
            Get the topK games
            javadot img5Lines of Code : 22dot img5no licencesLicense : No License
            copy iconCopy
            public static List getTopGames(int num, int topKGames, String[] games, int numReviews, String[] reviews) {
                    Map totalCount = new HashMap<>(), reviewsCount = new HashMap<>(), gameIdx = new HashMap<>();
            //        0: total, 1: r  
            copy iconCopy
            public static List topMentioned(int topKGames, String[] games, String[] reviews) {
                    Map totalCount = new HashMap<>(), reviewsCount = new HashMap<>(), gameIdx = new HashMap<>();
            //        0: total, 1: reviews count

            Community Discussions


            Fast way of checking for alignment of in a 6x6 bitboard
            Asked 2022-Mar-30 at 08:23

            I am trying to find a quick and fast way to check for alignment of 5 bits in a 6x6 board in all directions (diagonal, horizontal, vertical). The board is represented as a bitboard as they are very fast.

            The bitboard is like this:



            Answered 2022-Mar-30 at 06:51

            Some tests could be grouped together.

            For example, let's say the board is called x, then m = x & (x >> 1) & (x >> 2) & (x >> 3) & (x >> 4) computes a mask where every bit indicates whether it is the start of 5 horizontally-consecutive set bits (including ranges that wrap across different rows). If m has any of the bits in the first two columns set, then that means that that bit is the first bit of a winning position. That's a cheap test: (m & 0b000011000011000011000011000011000011) != 0. Together that takes care of checking 12 winning positions in 10 operations.

            The same approach can be used for vertical alignment, but the shift amounts become 6, 12, 18, 24 instead of 1, 2, 3, 4 and the mask becomes 0b000000000000000000000000111111111111.

            The same approach can also be used for the diagonals,

            • shift amounts of 7, 14, 21, 28 with a mask of 0b000011000011
            • shift amounts of 5, 10, 15, 20 with a mask of 0b110000110000

            But there are only 8 diagonal winning positions and it ends up costing 20 operations to check them this way, which isn't that good. It may still help thanks to reducing the number of checks even though it's more operations, but it may also not help, or be worse.

            The number of checks can be reduced to 1 if you prefer, by ORing together the winning-position bits and doing just one != 0.



            Is there a quicker method for iterating over rows in Python to calculate a feature?
            Asked 2022-Mar-03 at 12:14

            I have a Pandas Dataframe df that details Names of players that play a game. The Dataframe has 2 columns of 'Date' they played a game and their name, sorted by Date.

            Date Name 1993-03-28 Tom 1993-03-28 Joe 1993-03-29 Tom 1993-03-30 Joe

            What I am trying to accomplish is to time-efficiently calculate the previous number of games each player has played before they play the upcoming game that day.

            For the example Dataframe above, calculating the players previous number of games would start at 0 and look like follows.

            Date Name Previous Games 1993-03-28 Tom 0 1993-03-28 Joe 0 1993-03-29 Tom 1 1993-03-30 Joe 1

            I have tried the following codes and although they have delivered the correct result, they took many days for my computer to run.

            Attempt 1:



            Answered 2022-Mar-03 at 12:03

            Any time you write "for" and "pandas" anywhere close together you are probably doing something wrong.

            It seems to me you want the cumulative count:



            Source engine - Acceleration formula
            Asked 2022-Feb-22 at 18:17

            I was going through the player movement code for the source engine when I stumbled upon the following function:



            Answered 2022-Feb-22 at 18:17
            My Interpretation

            I think author make wishspeed simply act as scaler for accel, so the speed of currentspeed reach the wishspeed linear correlated to magnitude of the wishspeed, thus make sure the time required for currentspeed reach the wishspeed is approximately the same for different wishspeed if other parameters stay the same.

            And reason above that is because this could create some sort of urgent and relaxing effects which author desired for character's movement, i.e when speed we wish for character is big(small) then character's acceleration is also big(small), no matter sprint or jog, speed change well be finished in roughly same time period.

            And player->m_surfaceFriction is even more obvious, author just want an easy(linear) way to let surface friction value affect player's acceleration.

            Some advice

            From my own experience, when trying to understand the math related mechanism inside the realm of game development, especially physics or shader, we should focus more on the end effect or user experience the author trying to create instead of the mathematical rigor of the formula.

            We shouldn't trap ourselves with question like: is this formula real? or the formula make any physical sense?

            Well, if you look and any source code of physics simulation engine, you'll find out most of them if not all of them does not using real life formula, instead they rely on bunch of mathematical tricks to create the end effect that mimic our expectation of real life physics.

            E.g, PBD or XPBD one of the most widely used algorithm for cloth or softbody simulation, as name suggest, is position based dynamic, meaning they modify the particle's position explicitly, not as one may expected in a implicit way like in real life (force effect velocity then effect position), why do we using algorithm like this? because it create the visual effect match our expectation better.



            How to separate ads View from Game View?
            Asked 2022-Jan-30 at 14:01

            Currently I have a game in libgdx that show ads on top of the game layout. However, as you can notice, it hides part of the top of the screen, where the score is shown.

            Question: How can I make the ads show ABOVE the game view/screen, so it doesnt overlap/hides anything from the game? I want the screens to be as shown in the next picture.

            Current code:



            Answered 2022-Jan-24 at 13:01

            To avoid this overlapping effect using a RelativeLayout you can create an Ad Container (eg: a RelativeLayout Container) to be on the top of the screen by using the RelativeLayout.ALIGN_PARENT_TOP rule and add the GameView below of the Ad Container using the RelativeLayout.BELOW rule. Finally add your AdView as a child of the above Ad Container.

            Below is an example of how you can do the above structure:



            Upgrade Java 16 to Java 17 in 32bit Raspberry
            Asked 2022-Jan-01 at 11:18

            Installing the latest version of Java is always a bit messy and wanted to see if I'm doing everything right. I currently have Java 16 in this path /usr/lib/jvm/adoptopenjdk-16-hotspot-armhf

            I followed the following tutorial 2) Install OpenJDK 17 on Debian 10/9 and everything went OK.

            My JAVA_HOME is correct and set to /opt/jdk17, but my java --version is still using Java 16.



            Answered 2021-Dec-31 at 05:20

            Based on the various comments ...

            1. You have Java 17 installed ... manually ... in /opt/jdk17
            2. You have JAVA_HOME pointing on the base of the Java 17 installation. I assume that there is (for example) a /opt/jdk17/bin/java executable.
            3. The Java 17 installation directory is NOT on the command search path (PATH).
            4. The search path is finding /usr/bin/java ... which (in your case) says Java 16 when you run java -version.
            5. Your system has the "/etc/alternatives" system installed, but sudo update-alternatives --config java says that only Java 16 is available.

            So ...

            The "alternatives" mechanism creates and maintains symlinks to various switchable commands. If you run ls -l /usr/bin/java for example, I expect that you will see that it is a symlink. When you run update-alternatives, it will attempt to update the symlinks. But it can only do this for commands and command versions that it knows about.

            Right now ... update-alternatives does not know about Java 17. It doesn't know it is installed, or where it is installed.

            If you had installed Java 17 from the package manager, then the config files that tell update-alternatives about Java 17 would have been added too.

            Solutions, ordered from "best" (1) to "worst".

            1. Remove your manual install of Java 17 and install it from the package manager. You might need to find / add an "experimental" Debian package repo to do this. (I get the impression that the official Debian repo managers tend to be rather slow in picking up new stuff.)

            2. Carefully read the documentation in man 1 update-alternatives and update-alternatives --help and then use the --install and --slave commands to tell it about Java 17.

            3. Find the Java symlinks and manually replace them with symlinks to the Java 17 versions of the executables. (Be careful ...)

            4. Add /opt/jdk17/bin to the start of your PATH. (Be careful ...)

            5. Just use the full pathnames; e.g. /opt/jdk17/bin/java rather than java.

            I also came across this:

            • Java 17 on the Raspberry Pi which includes (among other things) example commands for adding Java 17 to the alternatives system. It also mentions using sdkman.

            • How to Install Java 17 (JDK 17) on Debian 11. There is a comment that says:

              "Awesome! Thanks. This Debian package works on Raspberry Pi's Raspian 64-bit Bullseye as of posting. Only method that works without manually downloading packages and attempting to install. :)".

              But I see that you have a 32-bit Raspberry Pi ...



            Why is Netcat throws forward host lookup failed: Unknown host while using execve in assembly?
            Asked 2021-Dec-29 at 14:12

            I have been learning buffer overflows and i am trying to execute the following command through shellcode /bin/nc -e /bin/sh -nvlp 4455. Here is my assembly code:



            Answered 2021-Dec-29 at 14:12

            As you can see in strace, the execve command executes as: execve("/bin//nc", ["/bin//nc", "/bin//nc-e //bin/bash -nvlp 4455"], NULL) = 0 It seems to be taking the whole /bin//nc-e //bin/bash -nvlp 4455 as a single argument and thus thinks it's a hostname. In order to get around that, the three argv[] needed for execve() is pushed seperately. argv[]=["/bin/nc", "-e/bin/bash", "-nvlp4455"] These arguments are each pushed into edx, ecx, and ebx. since ebx needs to be /bin/nc, which was already done in the original code. we just needed to push 2nd and 3rd argv[] into ecx and edx and push it into stack. After that we just copy the whole stack into ecx, and then xor edx,edx to set edx as NULL.

            Here is the correct solution:



            RangeError (RangeError (index): Invalid value: Not in inclusive range 0..1: 2) flutter when using more than two expanded panel lists
            Asked 2021-Dec-19 at 09:45

            please what am i doing wrong here. i am trying to have a listview in an expanded panel list and if i rendered just two expanded list the code runs with no error. but if i rendered more than two, and i try to expand any of the other panel list, it returns the following error as RangeError (RangeError (index): Invalid value: Not in inclusive range 0..1: 2.

            bellow is my code sample. thank you all.



            Answered 2021-Dec-19 at 08:33

            The issue is coming from _isOpen because it contains only two value but used on five widgets. We need to make the list that will contain five bool in this case.

            List _isOpen = [true, false, false, false, false];

            And use unique index on each ExpansionPanel



            RuntimeWarning: coroutine 'Messageable.send' was never awaited
            Asked 2021-Dec-18 at 10:02

            i have a Python Script but it dont send messages and it comes this error:



            Answered 2021-Dec-18 at 09:47

            Your error message already tells you the solution.
            send is asynchronous so you have to await it, like you do when you send your embed.



            How to configure GKE Autopilot w/Envoy & gRPC-Web
            Asked 2021-Dec-14 at 20:31

            I have an application running on my local machine that uses React -> gRPC-Web -> Envoy -> Go app and everything runs with no problems. I'm trying to deploy this using GKE Autopilot and I just haven't been able to get the configuration right. I'm new to all of GCP/GKE, so I'm looking for help to figure out where I'm going wrong.

            I was following this doc initially, even though I only have one gRPC service:

            From what I've read, GKE Autopilot mode requires using External HTTP(s) load balancing instead of Network Load Balancing as described in the above solution, so I've been trying to get that to work. After a variety of attempts, my current strategy has an Ingress, BackendConfig, Service, and Deployment. The deployment has three containers: my app, an Envoy sidecar to transform the gRPC-Web requests and responses, and a cloud SQL proxy sidecar. I eventually want to be using TLS, but for now, I left that out so it wouldn't complicate things even more.

            When I apply all of the configs, the backend service shows one backend in one zone and the health check fails. The health check is set for port 8080 and path /healthz which is what I think I've specified in the deployment config, but I'm suspicious because when I look at the details for the envoy-sidecar container, it shows the Readiness probe as: http-get HTTP://:0/healthz headers=x-envoy-livenessprobe:healthz. Does ":0" just mean it's using the default address and port for the container, or does indicate a config problem?

            I've been reading various docs and just haven't been able to piece it all together. Is there an example somewhere that shows how this can be done? I've been searching and haven't found one.

            My current configs are:



            Answered 2021-Oct-14 at 22:35

            Here is some documentation about Setting up HTTP(S) Load Balancing with Ingress. This tutorial shows how to run a web application behind an external HTTP(S) load balancer by configuring the Ingress resource.

            Related to Creating a HTTP Load Balancer on GKE using Ingress, I found two threads where instances created are marked as unhealthy.

            In the first one, they mention the necessity to manually enable a firewall rule to allow http load balancer ip range to pass health check.

            In the second one, they mention that the Pod’s spec must also include containerPort. Example:



            Django- Duplicated queries in nested models querying with ManyToManyField
            Asked 2021-Dec-02 at 07:22

            How do I get rid of the duplicated queries as in the screenshot?

            I have two models as following,



            Answered 2021-Nov-26 at 09:21

            Here is my approach on how to overcome the multiple queries being made.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Games

            You can install using 'pip install Games' or download it from GitHub, PyPI.
            You can use Games like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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