matchmaker | Simulation of a team-game matchmaker | Game Engine library

 by   JonathanMurray Python Version: Current License: No License

kandi X-RAY | matchmaker Summary

kandi X-RAY | matchmaker Summary

matchmaker is a Python library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. matchmaker has no bugs, it has no vulnerabilities and it has low support. However matchmaker build file is not available. You can download it from GitHub.

This project lets you try out different algorithms for matchmaking (constructing fair games) and MMR-scoring (adjusting players' ratings based on their wins/losses). Environmental settings, such as skill distribution in the player population, and players' gaming-duration habits, are also configurable. Using pygame, the performance of a matchmaker can also be shown in real-time. MatchMaker and MmrEngine are meant to be supplied by the user (although there are available default versions).
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            kandi-support Support

              matchmaker has a low active ecosystem.
              It has 8 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 862 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of matchmaker is current.

            kandi-Quality Quality

              matchmaker has no bugs reported.

            kandi-Security Security

              matchmaker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              matchmaker does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              matchmaker releases are not available. You will need to build from source code and install.
              matchmaker has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed matchmaker and discovered the below as its top functions. This is intended to give you an instant insight into matchmaker implemented functionality, and help decide if they suit your requirements.
            • Run a demo demo
            • Main loop
            • Start the game
            • Render the queue
            • Given a list of queues find a fair method
            • Find a queue from a queue
            • Calculate the difference between two players
            • Return True if t1 and t2 are good enough
            • Test the mmr engine
            • Progress all game games
            • Find all players and start them
            • Run one round
            • Given an iterable of queued enqueues returns two teams
            • Returns a random slice from an iterable
            • Create a random skill
            • Add player to queue
            • Create num_humans
            • Create a new human
            • Generate a new game
            • Return the average difference between two teams
            • Called when a lobby is found
            • Gets the stats for the given runner
            • Called when the game finishes
            • Pick two teams from the queue
            • Return a new Game based on team_1 and team_2
            • Add a new human
            Get all kandi verified functions for this library.

            matchmaker Key Features

            No Key Features are available at this moment for matchmaker.

            matchmaker Examples and Code Snippets

            No Code Snippets are available at this moment for matchmaker.

            Community Discussions

            QUESTION

            Swift Multiplayer Calls Present Game Multiple Times
            Asked 2021-Mar-26 at 04:53

            I am writing several Swift multiplayer games based on the Ray Wenderlich tutorial for Nine Knights. (https://www.raywenderlich.com/7544-game-center-for-ios-building-a-turn-based-game)

            I use pretty much the same GameCenterHelper file except that I change to a segue instead of present scene since I am using UIKit instead of Sprite Kit with the following important pieces:

            present match maker:

            ...

            ANSWER

            Answered 2021-Mar-26 at 04:53

            I figured it out. I was trying to remove the Notifications from a deallocated instance of the view controller per the below link (The bottom most answer):

            How to avoid adding multiple NSNotification observer?

            The correct way to remove the notifications is in the view will disappear function like this:

            Source https://stackoverflow.com/questions/66728897

            QUESTION

            How to define a function parameter to be either of two types
            Asked 2021-Mar-07 at 05:46

            How do I make this compile.

            ...

            ANSWER

            Answered 2021-Mar-07 at 05:46

            If you switch the order of checking the type of data in the Matchmaker functions, the compiler will be able to narrow the type. You need to narrow it to either is array or is not array first, since as you found there is no typeof .

            Source https://stackoverflow.com/questions/66513216

            QUESTION

            Why Can't I Fetch a Webpage (With NodeJS and Node-Fetch)?
            Asked 2020-Nov-20 at 11:35

            I am trying to fetch a site: link here. If you click on the link, it shows JSON: {"error":"Socket Error"}. I am trying to fetch that website, and return the error.

            However, I get a 403 Forbidden error instead. Is there a reason for this? I turned CORS off, but I don't think it did anything. Here is an example of what I have tried:

            ...

            ANSWER

            Answered 2020-Nov-20 at 11:35

            This particular host is protected width Cloudflare anti DDoS protection. The server doesn't accept requests made by fetch, but the do accept requests from curl. God knows why.

            Source https://stackoverflow.com/questions/64917891

            QUESTION

            Retrieve and assign gameId to multiple players in Cloud Function transaction
            Asked 2020-Oct-24 at 20:51

            I've been following this tutorial and trying to add a third player to the game. Here is the source code that works for two players. Below is my data structure:

            ...

            ANSWER

            Answered 2020-Oct-24 at 00:42
            You should not currently be getting the error `matchmaking.forEach is not a function`.

            The ".forEach" function can work on an array or on a DataSnapshot (where it iterates over the children, providing a DataSnapshot of each in turn).

            But if you have an Object, ".forEach" will give you the error message you describe. The code as it stands appears to be having "matchmaking" as a DataSnapshot, so it should be ok for ".forEach" at the moment.

            Explanation for error: Cannot read property 'params' of undefined

            I think you have accidentally inserted a variable name, instead of telling javascript to use the variable name's value

            Source https://stackoverflow.com/questions/64508339

            QUESTION

            How to create a VM instance from an instance template within Cloud Functions?
            Asked 2020-Oct-22 at 13:49

            I need to start a Google Compute instance based off a template I've made which has a startup script which downloads the latest game-server executable from my server and runs it. This all works perfectly fine.

            Now, my custom built matchmaker will determine if all current games (which are instances of the game server) are full, and if so I want it to run a Cloud Function that creates another new instance from the template I've mentioned above (which basically acts lobby/game for 12 players). Once the instance is created I need the cloud function to return the IP of the newly created instance back to whatever called it (which would be my game).

            I know the first part is possible via HTTP POST but I cannot find anywhere in the cloud functions docs/compute docs/admin SDK docs that allows me to create instances and get the IP, is this possible?

            EDIT: I have found this documentation but I have not yet found a function to start a VM from a template which then returns the VM's object - which includes it's IP...

            ...

            ANSWER

            Answered 2020-Oct-22 at 13:49

            You can use directly the APIs. First create the VM, then wait the running state to get the internal and external IP

            Source https://stackoverflow.com/questions/64463897

            QUESTION

            How to Bypass Puppeteer Blocking Systems
            Asked 2020-Jul-23 at 17:53

            I would like to open https://krunker.io/ through Puppeteer. However, whenever I open up Krunker.io through Puppeteer, it blocks me, saying "Puppeteer Detected". Is there an easy workaround to this? One answer I got was this:

            You need to make a matchmaker seek game request to get a websocket URL, and then you connect to it and simulate being a client

            As I started coding Node.js and in Javascript just under 5 weeks ago, I am not sure how to do this. (I asked, and he said "just do it". It's probably not that hard, I am just not that good at Node). Here is all of the answers I came across:

            i just made my rce code in assembly and then link it with chrome executable and then using a hex dumper replace the rce function call bytes with a reference pointer to my own code.
            also you need to make sure your rce code has the correct signature otherwise the rebuilt chrome executable will crash as soon as it reaches your rce runtime code

            you can also append a EYF_33 byte after the ACE_26 bytes to grant GET requests to make it possible to create 2 PATCH requests at a time with different structures makiong it possible to create fully independent websocket connection to the krunker api and send more AES authorization messages at a time

            Not sure what this means ¯\_(ツ)_/¯.

            Is there a simple way to do this, or better yet, a step-by-step tutorial on how to do this (on a mac)?

            Thanks :)

            ...

            ANSWER

            Answered 2020-Jul-23 at 17:53

            In most cases it is detecting by user agent. Simplified you can use puppeteer-extra and the plugin puppeteer-extra-plugin-stealth to change your user agent.

            Source https://stackoverflow.com/questions/63060146

            QUESTION

            Incoming GameCenter invite contains no players
            Asked 2020-Jun-07 at 14:16

            I’m trying to get my game to allow 1 device (iPhone) to use GameCenter to invite a friend to play (iPad). I’m using the standard/default MatchMaker interface. The iPhone sends the invitation to the iPad which presents a notification.

            When I press this notification the iPad’s ‘player(GKPlayer, didAccept: GKInvite)’ routine DOES get called.

            ...

            ANSWER

            Answered 2020-Jun-07 at 14:16

            In the player(GKPlayer, invite: GKInvite) method create a GKMatchMakerViewController via

            let mmvc = GKMatchmakerViewController(invite: invite!)

            and then present it:

            viewController.present(mmvc!, animated: true, completion: nil)

            Source https://stackoverflow.com/questions/62234754

            QUESTION

            ScrollView in a fragment inside ViewPager is not scrolling
            Asked 2020-May-27 at 13:05

            I have a tablayout and a viewpager in an activity, inside viewpager I'm displaying a fragment with a scrollview as it's root layout, and for some reason it's not scrolling. I've been trying to make it work for hours, but nothing worked so far, please help.

            This is my activity:

            ...

            ANSWER

            Answered 2020-May-27 at 13:05

            Could you try to get your ViewPager tag outside AppBarLayout So your activity xml should be like:

            Source https://stackoverflow.com/questions/62043614

            QUESTION

            Compare two Arrays and return with conditional CSS styling using javascript
            Asked 2020-May-25 at 23:48

            Desired output:

            I'm not an expert in JavaScript and I'm learning. I know my code is hacky but I'm stuck at this level and need some help. I tried searching for similar solutions, with no luck reaching out to the experts. I have two arrays:

            ...

            ANSWER

            Answered 2020-May-25 at 23:48

            Incorrect syntax for declaring css styles fixed. Attributes should be able to contain the entire css style string. You can use the template syntax to insert the word variable into your desired HTML string.
            Use the index (idx) to get the position in your apiSuggestion array that you are comparing to.

            Source https://stackoverflow.com/questions/62011497

            QUESTION

            Game Center Matchmaking Custom Invites
            Asked 2020-May-14 at 01:38

            I'm sure theres a 'simple' answer to this, but I've been having a difficult time finding it.

            I've created an iOS card game that works in game center. At the moment, it determines the online players automatically and works fine.

            What I want to do is have the user invite their game center friends to play. The documentation isn't really helping me.

            I'm doing my project in swift, and I feel like I'm dealing with deprecated items and old documentation here?

            I've managed to get the users list of friends and then I assume I need to instantiate a matchmaker with that list of friends.

            What I'm stuck at, is trying to implement the "RecipientResponseHandler" code as per apple's guidelines:

            ...

            ANSWER

            Answered 2020-May-14 at 01:36

            What does the ^ symbol represent in the swift language?

            XCode doesn't seem to like the * symbol in the arguments.

            That's because that code is written in Objective-C, not Swift.

            I'm assuming you're looking at the documentation found here. If so, then yeah, Apple just hasn't gotten around to updating all their documentation to use Swift instead of Objective-C (even on pages where the language selected is Swift, like this one).

            Here's the Swift equivalent of that entire code listing:

            Source https://stackoverflow.com/questions/61776387

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install matchmaker

            Run the code in main.py, try out different available matchmakers
            Start a graphic demo of a matchmaker using the Demo-class
            Write your own matchmaker (extending the class MatchMaker)
            Write your own MMR-engine (extending the class MmrEngine)
            Write a more advanced/realistic environment than the default one

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/JonathanMurray/matchmaker.git

          • CLI

            gh repo clone JonathanMurray/matchmaker

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            git@github.com:JonathanMurray/matchmaker.git

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