matchmaker | Simulation of a team-game matchmaker | Game Engine library
kandi X-RAY | matchmaker Summary
kandi X-RAY | matchmaker Summary
This project lets you try out different algorithms for matchmaking (constructing fair games) and MMR-scoring (adjusting players' ratings based on their wins/losses). Environmental settings, such as skill distribution in the player population, and players' gaming-duration habits, are also configurable. Using pygame, the performance of a matchmaker can also be shown in real-time. MatchMaker and MmrEngine are meant to be supplied by the user (although there are available default versions).
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Top functions reviewed by kandi - BETA
- Run a demo demo
- Main loop
- Start the game
- Render the queue
- Given a list of queues find a fair method
- Find a queue from a queue
- Calculate the difference between two players
- Return True if t1 and t2 are good enough
- Test the mmr engine
- Progress all game games
- Find all players and start them
- Run one round
- Given an iterable of queued enqueues returns two teams
- Returns a random slice from an iterable
- Create a random skill
- Add player to queue
- Create num_humans
- Create a new human
- Generate a new game
- Return the average difference between two teams
- Called when a lobby is found
- Gets the stats for the given runner
- Called when the game finishes
- Pick two teams from the queue
- Return a new Game based on team_1 and team_2
- Add a new human
matchmaker Key Features
matchmaker Examples and Code Snippets
Community Discussions
Trending Discussions on matchmaker
QUESTION
I am writing several Swift multiplayer games based on the Ray Wenderlich tutorial for Nine Knights. (https://www.raywenderlich.com/7544-game-center-for-ios-building-a-turn-based-game)
I use pretty much the same GameCenterHelper file except that I change to a segue instead of present scene since I am using UIKit instead of Sprite Kit with the following important pieces:
present match maker:
...ANSWER
Answered 2021-Mar-26 at 04:53I figured it out. I was trying to remove the Notifications from a deallocated instance of the view controller per the below link (The bottom most answer):
How to avoid adding multiple NSNotification observer?
The correct way to remove the notifications is in the view will disappear function like this:
QUESTION
How do I make this compile.
...ANSWER
Answered 2021-Mar-07 at 05:46If you switch the order of checking the type of data
in the Matchmaker
functions, the compiler will be able to narrow the type. You need to narrow it to either is array or is not array first, since as you found there is no typeof
.
QUESTION
I am trying to fetch a site: link here. If you click on the link, it shows JSON: {"error":"Socket Error"}
. I am trying to fetch that website, and return the error.
However, I get a 403 Forbidden
error instead. Is there a reason for this? I turned CORS off, but I don't think it did anything. Here is an example of what I have tried:
ANSWER
Answered 2020-Nov-20 at 11:35This particular host is protected width Cloudflare anti DDoS protection. The server doesn't accept requests made by fetch
, but the do accept requests from curl
. God knows why.
QUESTION
I've been following this tutorial and trying to add a third player to the game. Here is the source code that works for two players. Below is my data structure:
...ANSWER
Answered 2020-Oct-24 at 00:42The ".forEach" function can work on an array or on a DataSnapshot (where it iterates over the children, providing a DataSnapshot of each in turn).
But if you have an Object, ".forEach" will give you the error message you describe. The code as it stands appears to be having "matchmaking" as a DataSnapshot, so it should be ok for ".forEach" at the moment.
Explanation for error: Cannot read property 'params' of undefinedI think you have accidentally inserted a variable name, instead of telling javascript to use the variable name's value
QUESTION
I need to start a Google Compute instance based off a template I've made which has a startup script which downloads the latest game-server executable from my server and runs it. This all works perfectly fine.
Now, my custom built matchmaker will determine if all current games (which are instances of the game server) are full, and if so I want it to run a Cloud Function that creates another new instance from the template I've mentioned above (which basically acts lobby/game for 12 players). Once the instance is created I need the cloud function to return the IP of the newly created instance back to whatever called it (which would be my game).
I know the first part is possible via HTTP POST
but I cannot find anywhere in the cloud functions docs/compute docs/admin SDK docs that allows me to create instances and get the IP, is this possible?
EDIT: I have found this documentation but I have not yet found a function to start a VM from a template which then returns the VM's object - which includes it's IP...
...ANSWER
Answered 2020-Oct-22 at 13:49You can use directly the APIs. First create the VM, then wait the running state to get the internal and external IP
QUESTION
I would like to open https://krunker.io/ through Puppeteer. However, whenever I open up Krunker.io through Puppeteer, it blocks me, saying "Puppeteer Detected". Is there an easy workaround to this? One answer I got was this:
You need to make a matchmaker seek game request to get a websocket URL, and then you connect to it and simulate being a client
As I started coding Node.js and in Javascript just under 5 weeks ago, I am not sure how to do this. (I asked, and he said "just do it". It's probably not that hard, I am just not that good at Node). Here is all of the answers I came across:
i just made my rce code in assembly and then link it with chrome executable and then using a hex dumper replace the rce function call bytes with a reference pointer to my own code.
also you need to make sure your rce code has the correct signature otherwise the rebuilt chrome executable will crash as soon as it reaches your rce runtime code
you can also append a EYF_33 byte after the ACE_26 bytes to grant GET requests to make it possible to create 2 PATCH requests at a time with different structures makiong it possible to create fully independent websocket connection to the krunker api and send more AES authorization messages at a time
Not sure what this means ¯\_(ツ)_/¯.
Is there a simple way to do this, or better yet, a step-by-step tutorial on how to do this (on a mac)?
Thanks :)
...ANSWER
Answered 2020-Jul-23 at 17:53In most cases it is detecting by user agent. Simplified you can use puppeteer-extra and the plugin puppeteer-extra-plugin-stealth to change your user agent.
QUESTION
I’m trying to get my game to allow 1 device (iPhone) to use GameCenter to invite a friend to play (iPad). I’m using the standard/default MatchMaker interface. The iPhone sends the invitation to the iPad which presents a notification.
When I press this notification the iPad’s ‘player(GKPlayer, didAccept: GKInvite)’ routine DOES get called.
...ANSWER
Answered 2020-Jun-07 at 14:16In the player(GKPlayer, invite: GKInvite) method create a GKMatchMakerViewController via
let mmvc = GKMatchmakerViewController(invite: invite!)
and then present it:
viewController.present(mmvc!, animated: true, completion: nil)
QUESTION
I have a tablayout and a viewpager in an activity, inside viewpager I'm displaying a fragment with a scrollview as it's root layout, and for some reason it's not scrolling. I've been trying to make it work for hours, but nothing worked so far, please help.
This is my activity:
...ANSWER
Answered 2020-May-27 at 13:05Could you try to get your ViewPager tag outside AppBarLayout So your activity xml should be like:
QUESTION
Desired output:
I'm not an expert in JavaScript and I'm learning. I know my code is hacky but I'm stuck at this level and need some help. I tried searching for similar solutions, with no luck reaching out to the experts. I have two arrays:
...ANSWER
Answered 2020-May-25 at 23:48Incorrect syntax for declaring css styles fixed. Attributes should be able to contain the entire css style string. You can use the template syntax to insert the word variable into your desired HTML string.
Use the index (idx) to get the position in your apiSuggestion array that you are comparing to.
QUESTION
I'm sure theres a 'simple' answer to this, but I've been having a difficult time finding it.
I've created an iOS card game that works in game center. At the moment, it determines the online players automatically and works fine.
What I want to do is have the user invite their game center friends to play. The documentation isn't really helping me.
I'm doing my project in swift, and I feel like I'm dealing with deprecated items and old documentation here?
I've managed to get the users list of friends and then I assume I need to instantiate a matchmaker with that list of friends.
What I'm stuck at, is trying to implement the "RecipientResponseHandler" code as per apple's guidelines:
...ANSWER
Answered 2020-May-14 at 01:36What does the ^ symbol represent in the swift language?
XCode doesn't seem to like the * symbol in the arguments.
That's because that code is written in Objective-C, not Swift.
I'm assuming you're looking at the documentation found here. If so, then yeah, Apple just hasn't gotten around to updating all their documentation to use Swift instead of Objective-C (even on pages where the language selected is Swift, like this one).
Here's the Swift equivalent of that entire code listing:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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Install matchmaker
Start a graphic demo of a matchmaker using the Demo-class
Write your own matchmaker (extending the class MatchMaker)
Write your own MMR-engine (extending the class MmrEngine)
Write a more advanced/realistic environment than the default one
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