path_tracer | Accelerated path tracing in pure Ruby | Game Engine library
kandi X-RAY | path_tracer Summary
kandi X-RAY | path_tracer Summary
Accelerated path tracing in pure Ruby
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QUESTION
I'm writing a path tracer as a programming exercise. Yesterday I finally decided to implement multithreading - and it worked well. However, once I wrapped the test code I wrote inside main()
in a separate renderer
class, I noticed a significant and consistent performance drop. In short - it would seem that filling std::vector
anywhere outside of main()
causes threads using its elements to perform worse. I managed to isolate and reproduce the issue with simplified code, but unfortunately I still don't know why it happens or what to do in order to fix it.
Performance drop is quite visible and consistent:
...ANSWER
Answered 2020-Jul-09 at 17:45There is a race condition with foo::buf
- one thread makes stores into it, anther reads it. This is undefined behaviour, but on x86-64 platform that is harmless in this particular code.
I cannot reproduce your observations on Intel i9-9900KS, both variants print the same per sample
stats.
Compiled with gcc-8.4, g++ -o release/gcc/test.o -c -pthread -m{arch,tune}=native -std=gnu++17 -g -O3 -ffast-math -falign-{functions,loops}=64 -DNDEBUG test.cc
With int N = 50000000;
each thread operates on its own array of float[N]
which occupies 200MB. Such a data set doesn't fit in CPU caches and the program incurs a lot of data cache misses because it needs to fetch the data from memory:
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Install path_tracer
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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