chess-engine | free chess engine library built to run | Game Engine library

 by   adam-mcdaniel Rust Version: Current License: MIT

kandi X-RAY | chess-engine Summary

kandi X-RAY | chess-engine Summary

chess-engine is a Rust library typically used in Gaming, Game Engine applications. chess-engine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A dependency-free chess engine library built to run anywhere.
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              chess-engine has a low active ecosystem.
              It has 287 star(s) with 14 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 0 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of chess-engine is current.

            kandi-Quality Quality

              chess-engine has 0 bugs and 0 code smells.

            kandi-Security Security

              chess-engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              chess-engine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              chess-engine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chess-engine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1756 lines of code, 0 functions and 26 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            chess-engine Key Features

            No Key Features are available at this moment for chess-engine.

            chess-engine Examples and Code Snippets

            No Code Snippets are available at this moment for chess-engine.

            Community Discussions

            QUESTION

            Array of objects being corrupted after using cout
            Asked 2021-Sep-09 at 18:49

            After a few days of my question being closed, and my edits that would answer all of the questions in the comments not being approved, I have decided to re-post with a few changes.

            I am new to c++, but I am an experienced programmer. I am trying to create a chess engine, as I have done it in python but I want it faster. I am storing my chess board as a 2d array of Piece pointers.

            chessBoard.h

            ...

            ANSWER

            Answered 2021-Sep-09 at 18:49

            The objects bq_r etc. defined in your Chess::Chess() constructor have their lifetimes end when the constructor finishes, so the array is full of dangling pointers which can't validly be used.

            I'd recommend instead:

            Source https://stackoverflow.com/questions/69121803

            QUESTION

            How to make deep copy of a specific(mutable) object?
            Asked 2021-Jan-08 at 22:07

            I'm trying to make a chess engine.

            ...

            ANSWER

            Answered 2021-Jan-08 at 22:07

            Generally, Python has a library named 'copy' which implements deepcopy of the basic objects. Try to use from copy import deepcopy and override the __eq__ function of Board.

            For more information, take a look at How can I create a copy of an object in Python?

            Source https://stackoverflow.com/questions/65636981

            QUESTION

            How to set bigobj option when compiling C++ code in Visual Studio Code?
            Asked 2020-Aug-12 at 04:41

            My Problem: I am writing a chess engine in C++. Part of writing a chess engine is dealing with very large numbers (conceivably up to 2^63). I have a file that is running unit tests for my project, and when I try to run the build task to compile it to an executable, I am getting the following error:

            ...

            ANSWER

            Answered 2020-Aug-12 at 04:41

            As user4581301 suggested, I had to not separate -Wa and -mbig-obj as two, independent options. Instead, I had to keep them as one option: -Wa,-mbig-obj. This ran into an error, but, per this answer, adding --% as the first argument, coupled with the aforementioned suggestion about the options, got my code finally compiling to an executable. Here is what the tasks.json looks like after the changes:

            Source https://stackoverflow.com/questions/63369666

            QUESTION

            Debugging a console ChessEngine.exe "used" in another application (a chess GUI)
            Asked 2020-Jan-17 at 23:27

            I have a c++ console app project in visual studio 2019. Compiled, it gives a command line engine.exe that sends output after user input and command execution and waits for another user input etc.

            In fact engine.exe is a chess engine that complies to the UCI interface standard, which among others forces the engine to be a command line executable and which allows to use the engine in the Arena Chess GUI, hence the chess tag. (The c++ is because I coded the engine in c++ inside visual studio and because I guess that the answer will depend on visual studio c++ project settings.)

            I can perfectely debug Engine.exe from the command prompt by inputing a first move, waiting for engines's response etc. You can do as you would debug the standard console hello world in visual studio, no problem.

            Now I am much more interested to debug Engine.exe while using it from a chess GUI, namely Arena Chess GUI. But this does not work :

            • In the properties of the project used to compile my engine I put (the path to) arena.exe in the command to execute when the debug is launched, and then, when debug is triggered and arena opened, I load in Arena a new engine corresponding to my engine, I put breakpoints in my code but each has a "no symbols loaded".

            • I launch Arena, I load a new engine in it, the engine being the compiled debug version of my engine, and then in visual studio I make an "attach to process" and add Arena as process to attach to. Then the breakpoints in my code in visual studio have also "no symbols loaded".

            I guess that the problem is that debugging a command line is impossible with visual studio outside of the windows cmd prompt, whereas you can debug a dll from any exe using it.

            What is the standard way to proceed ?

            Remark. I already posted my question on CSE here https://chess.stackexchange.com/questions/27911/debugging-my-chess-engine-through-the-arena-gui but finally think that it is more appropriate for SE as it formally does not depend on chess at all.

            ...

            ANSWER

            Answered 2020-Jan-17 at 23:27

            The steps you listed would work if your engine was a DLL loaded by that Arena.

            However, your engine.exe will NOT be loaded by the Arena, but simply will get started with some unknown inter-process communication interface to pass information (moves) back and forth.

            You have to attach the debugger to your engine, NOT to Arena.

            Quick question: is your engine loaded just once on start or separately for each move?

            Source https://stackoverflow.com/questions/59687256

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chess-engine

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            git@github.com:adam-mcdaniel/chess-engine.git

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