pxl | A simple framework for making games in Rust | Game Engine library

 by   casey Rust Version: Current License: Non-SPDX

kandi X-RAY | pxl Summary

kandi X-RAY | pxl Summary

pxl is a Rust library typically used in Gaming, Game Engine applications. pxl has no bugs, it has no vulnerabilities and it has low support. However pxl has a Non-SPDX License. You can download it from GitHub.

A simple framework for writing graphical programs and games in Rust.
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            kandi-support Support

              pxl has a low active ecosystem.
              It has 25 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 89 open issues and 6 have been closed. On average issues are closed in 0 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pxl is current.

            kandi-Quality Quality

              pxl has 0 bugs and 0 code smells.

            kandi-Security Security

              pxl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pxl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pxl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pxl releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            pxl Key Features

            No Key Features are available at this moment for pxl.

            pxl Examples and Code Snippets

            No Code Snippets are available at this moment for pxl.

            Community Discussions

            QUESTION

            svg stroke-dashoffset animation with percentage values
            Asked 2022-Mar-16 at 00:32

            I have been successful in animating stroke-dashoffset with value as as folllowing

            ...

            ANSWER

            Answered 2022-Mar-16 at 00:32

            QUESTION

            label and input don't align like I want them to
            Asked 2022-Jan-12 at 18:16

            I've already seen other posts on this but they haven't helped really, I know that the label is inline but whatever I tried won't work. I've tried making the label seem like an inline-block but that didn't work either for some reason. is there some other way to fix this besides changing the HTML?

            ...

            ANSWER

            Answered 2022-Jan-12 at 18:16

            What you want:

            if you want all the elements, will be in a row,
            so not like display: inline but one under other.

            what to do:

            just add display: grid in your parent element, in this case

            this automatically does for you, and is also responsive!

            more details:

            complete fixed code:

            Source https://stackoverflow.com/questions/70686335

            QUESTION

            Angular how to test component methods?
            Asked 2021-Dec-12 at 17:42

            I'm new to Angular and i'm trying to learn how to write tests. I don't understand how to mock and test methods from components.

            My HTML is the following: (You have a table with all your certificates. By using the "bewerken" button you can add new certificates. A form will appear that you can fill in then add the certificates to the table)

            ...

            ANSWER

            Answered 2021-Dec-12 at 17:42

            An issue I see is that in the ngOnInit, you're subscribing to the store but you're not unsubscribing ever. This will lead to a leak where at one point in time this component is not even on the screen (it is destroyed) but that subscription will still be running.

            Do this to fix it:

            Source https://stackoverflow.com/questions/70307165

            QUESTION

            SOLVED: get neighboring pixels from linear array (as in context.getImageData)
            Asked 2021-Dec-06 at 14:56

            I have an image with a red filled-in circle in the middle. I want to read that image, analyze the pixels, and write it back to the canvas with just the outline of the circle. So I am checking to see if the pixel is surrounded by pixels with red channel value of 255. If yes, I make transparent. If no, I color the pixel cyan.

            I used this post, as reference for writing the script.

            I'm doing something wrong. Instead of outlining the circle in cyan, and making the center transparent, it is coloring all the white pixels cyan.

            I'd really appreciate some help!

            Code:

            ...

            ANSWER

            Answered 2021-Dec-04 at 04:03

            Maybe a different approach will work. I'm not using an actual image for this to as to not deal with security issues but the process should still work.

            First thing I like to do when dealing with img.data is I like to create an array that gives each pixel it's own array; a 2d array. i.e [[0, 0, 0, 0,], [255, 0, 255, 0]...]. For me personally it makes it easier to deal with.

            Source https://stackoverflow.com/questions/70221084

            QUESTION

            How do I color multiple pixels at the same time in x8086 assembly?
            Asked 2021-Nov-28 at 07:08

            I'm using emu8086 on Windows 10 with VGA mode and 8-bit fixed RGBA pixel format, learning the basics of graphics and ASM just for fun. I found a way to draw one pixel at a time as shown in the code below:

            ...

            ANSWER

            Answered 2021-Nov-28 at 07:08

            To iterate one of my comments from this thread:

            When running my assembly code with the mov [bx], ax instruction for painting pixels, every time this instruction is to be executed, my machine is using the CPU - already burdened with other tasks - to access and write to the screen memory (VRAM at A000H or B000H) all by itself, which takes up too much time. (See Refresh Rates, V-Sync Settings and Frame Buffers Explained on YouTube and 'Framebuffer' on Wiki.)

            [EDIT:] While you can access two bytes / one word at a time with rep stosw, that is still not enough to paint a whole image screen-size in a flash.

            In order to fulfill the goal of creating a 2D game-like demo (with or without scrolling ability), you would have to learn to capture a 320x200 part of a very large image. But to do that you have to learn to capture at least any 320x200 image. And to do that you would have to tap into the hardware directly or indirectly to store an image in a chunk of its memory. To do something like accessing the hardware indirectly you would need to write your own video driver. It was pointed out by a number of people that reinventing the wheel by way of doing all of this in Assembly is a tedious practice (as argued here). You are better off doing all of this in C unless there is a particular specialized task that cannot be accomplished in C.

            There may not be a need for a DMA to relieve the CPU of the accessing/writing operations. And in the '80s there were no graphics accelerators with graphics libraries and GPUs, which came in only in the early 90's to make animation much more fluid in worlds of higher definition. (See 'DMA' on Wiki.)

            Source https://stackoverflow.com/questions/69953277

            QUESTION

            Create BMP Image on 8 bits per pixel
            Asked 2021-Nov-24 at 07:16

            This is my second month since I've started C/C++ programming. I want to create a random BMP image. I did some research about the way of creating such a file, and I came up with this code:

            ...

            ANSWER

            Answered 2021-Nov-24 at 00:25
            • If you want to create a bitmap image of 8bit per color (24bit per pixel), assign BMPINFOHEADERFILE.bitCount to 24, not 4.
            • Your struct BMPHEADER may be padded and word-aligned after char BM[2], which causes misalignment of the bitmap file format. To avoid this, say struct __attribute__ ((__packed__)) BMPHEADER {..}.
            • The value of BMPHEADERFILE.Size should be 54+270000, not 52+270000.
            • As for the random pixel values, rand() % 17 generates the pixel values between 0 and 17, which will be too dark to see. rand() % 256 might be better in terms of visibility.

            Source https://stackoverflow.com/questions/70086475

            QUESTION

            I try to rotate rectangle with function but the boxes not in correct position
            Asked 2021-Oct-14 at 17:16

            the code do rotate for points as angle that I input, but the output of the boxes not in correct arrange ..plz chk my code blow.. I want each box rotate as the angle that I input but in same time I want it in correct lines and columns

            ...

            ANSWER

            Answered 2021-Oct-14 at 17:16

            You move to center in wrong way.

            In first you substract c_x from px and py.
            In second you substract c_y from px and py.

            Source https://stackoverflow.com/questions/69556993

            QUESTION

            JavaScript Variables adds themselves and stacks up
            Asked 2021-Oct-02 at 15:01

            So when I want to calculate variable1 + variable2 * variable3 it only add themselves and stacks up.
            Code:

            ...

            ANSWER

            Answered 2021-Oct-02 at 15:01

            You need to get an integer, not a string:

            Source https://stackoverflow.com/questions/69418031

            QUESTION

            Does Pixel Tracking require js code in order to work on Google Tag Manager?
            Asked 2021-Aug-11 at 21:20

            Tag 1: Retargeting

            Fire on all pages of the site

            For Image format use:

            ...

            ANSWER

            Answered 2021-Aug-11 at 21:05

            You don't need a JS script in order for retargeting to work. Many vendors will provide a simple image pixel. You'll basically send a ping to the vendor each time a page is loaded.

            JS would allow you to do more advanced things like read cookies and global variables to collect more information. But maybe you could reach out to who sent you the script and see if a JS script is provided. If not, you should be good to go with just the image pixel.

            Source https://stackoverflow.com/questions/68748608

            QUESTION

            Using object outside of function
            Asked 2021-Aug-11 at 18:32

            How can I use the player object, that was created in the first function so I can call player.movePlayer() in the second function? It always tells me "name "player" is not defined"

            ...

            ANSWER

            Answered 2021-Aug-11 at 18:30

            First: at the end of your function, you have:

            Source https://stackoverflow.com/questions/68747195

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pxl

            You can download it from GitHub.
            Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/casey/pxl.git

          • CLI

            gh repo clone casey/pxl

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            git@github.com:casey/pxl.git

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