ARKitGameSpriteKit | A game inspired by Pokemon Go build with ARKit and SpriteKit | Augmented Reality library

 by   eh3rrera Swift Version: Current License: MIT

kandi X-RAY | ARKitGameSpriteKit Summary

kandi X-RAY | ARKitGameSpriteKit Summary

ARKitGameSpriteKit is a Swift library typically used in Virtual Reality, Augmented Reality applications. ARKitGameSpriteKit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple AR game made with ARKit and SpriteKit. Follow the tutorial at Pusher's blog.
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              ARKitGameSpriteKit has a low active ecosystem.
              It has 90 star(s) with 13 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ARKitGameSpriteKit has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ARKitGameSpriteKit is current.

            kandi-Quality Quality

              ARKitGameSpriteKit has no bugs reported.

            kandi-Security Security

              ARKitGameSpriteKit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ARKitGameSpriteKit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ARKitGameSpriteKit releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            ARKitGameSpriteKit Key Features

            No Key Features are available at this moment for ARKitGameSpriteKit.

            ARKitGameSpriteKit Examples and Code Snippets

            No Code Snippets are available at this moment for ARKitGameSpriteKit.

            Community Discussions

            Trending Discussions on ARKitGameSpriteKit

            QUESTION

            ARKit template project is not displaying SpriteKit nodes
            Asked 2017-Aug-06 at 03:03

            I'm trying to learn the basics of ARKit and I created a project in XCode 9 beta 4 by using the template for an AR app with SpriteKit. This project is supposed to already have the implementation of a sample app that displays an emoji in an SKLabelNode when you touch the screen.

            I'm trying to run this sample in an iPad Mini 4 running iOS 11. I had to remove the arkit key from the Info.plist, and then the app runs. But the emojis are not shown. I also tried example of ARKit with SpriteKit, and the images are not displayed.

            However, I could successfully run Apple's sample app which renders 3D models and I can see them. And also this other example that uses SceneKit as well.

            How is it possible that I'm able to display 3D SceneKit objects but not 2D SpriteKit objects in my device? What could I be missing?

            ...

            ANSWER

            Answered 2017-Aug-06 at 03:03

            iPad mini 4 is not supported. ARKit requires an A9 or better processor

            The devices that use A9 or A10 chips are:

            iPhone 6s and 6s Plus
            iPhone 7 and 7 Plus
            iPhone SE
            iPad Pro (9.7, 10.5 or 12.9)
            iPad (2017)

            source:http://www.redmondpie.com/ios-11-arkit-compatibility-check-if-your-device-is-compatible-with-apples-new-ar-platform/

            Source https://stackoverflow.com/questions/45526035

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ARKitGameSpriteKit

            Clone this repository and cd into it.
            Open the project in Xcode 9.
            In its properties, ensure that the sound file targets the project.
            You have to run the project in a real device. AR won’t work in the simulator, so configure a team to sign your app (a paid developer account is not required for testing in one device).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/eh3rrera/ARKitGameSpriteKit.git

          • CLI

            gh repo clone eh3rrera/ARKitGameSpriteKit

          • sshUrl

            git@github.com:eh3rrera/ARKitGameSpriteKit.git

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