ARKitGameSpriteKit | A game inspired by Pokemon Go build with ARKit and SpriteKit | Augmented Reality library
kandi X-RAY | ARKitGameSpriteKit Summary
kandi X-RAY | ARKitGameSpriteKit Summary
Simple AR game made with ARKit and SpriteKit. Follow the tutorial at Pusher's blog.
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ARKitGameSpriteKit Key Features
ARKitGameSpriteKit Examples and Code Snippets
Community Discussions
Trending Discussions on ARKitGameSpriteKit
QUESTION
I'm trying to learn the basics of ARKit
and I created a project in XCode 9 beta 4
by using the template for an AR app with SpriteKit
. This project is supposed to already have the implementation of a sample app that displays an emoji in an SKLabelNode
when you touch the screen.
I'm trying to run this sample in an iPad Mini 4 running iOS 11
. I had to remove the arkit
key from the Info.plist
, and then the app runs. But the emojis are not shown. I also tried example of ARKit
with SpriteKit
, and the images are not displayed.
However, I could successfully run Apple's sample app which renders 3D models and I can see them. And also this other example that uses SceneKit
as well.
How is it possible that I'm able to display 3D SceneKit
objects but not 2D SpriteKit
objects in my device? What could I be missing?
ANSWER
Answered 2017-Aug-06 at 03:03iPad mini 4 is not supported. ARKit requires an A9 or better processor
The devices that use A9 or A10 chips are:
iPhone 6s and 6s Plus
iPhone 7 and 7 Plus
iPhone SE
iPad Pro (9.7, 10.5 or 12.9)
iPad (2017)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ARKitGameSpriteKit
Open the project in Xcode 9.
In its properties, ensure that the sound file targets the project.
You have to run the project in a real device. AR won’t work in the simulator, so configure a team to sign your app (a paid developer account is not required for testing in one device).
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