ARKit-Example-by-Apple | Placing objects This example can be downloaded from applecom | Augmented Reality library

 by   gao0122 Swift Version: Current License: No License

kandi X-RAY | ARKit-Example-by-Apple Summary

kandi X-RAY | ARKit-Example-by-Apple Summary

ARKit-Example-by-Apple is a Swift library typically used in Virtual Reality, Augmented Reality, Unity applications. ARKit-Example-by-Apple has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Augmented reality offers new ways for users to interact with real and virtual 3D content in your app. However, many of the fundamental principles of human interface design are still valid. Convincing AR illusions also require careful attention to 3D asset design and rendering. By following this article's guidelines for AR human interface principles and experimenting with this example code, you can create immersive, intuitive augmented reality experiences.
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              ARKit-Example-by-Apple has a low active ecosystem.
              It has 277 star(s) with 87 fork(s). There are 14 watchers for this library.
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              It had no major release in the last 6 months.
              There are 10 open issues and 1 have been closed. On average issues are closed in 10 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ARKit-Example-by-Apple is current.

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              ARKit-Example-by-Apple has no bugs reported.

            kandi-Security Security

              ARKit-Example-by-Apple has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ARKit-Example-by-Apple does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              ARKit-Example-by-Apple releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            ARKit-Example-by-Apple Key Features

            No Key Features are available at this moment for ARKit-Example-by-Apple.

            ARKit-Example-by-Apple Examples and Code Snippets

            No Code Snippets are available at this moment for ARKit-Example-by-Apple.

            Community Discussions

            Trending Discussions on ARKit-Example-by-Apple

            QUESTION

            Cant drag ARKit SCNNode?
            Asked 2018-Apr-08 at 23:02

            Ok, like everyone else I am having trouble dragging/translating an SCNNode in ARKit/world space. Ive looked at Dragging SCNNode in ARKit Using SceneKit and all the popular questions, as well as the code from Apple https://github.com/gao0122/ARKit-Example-by-Apple/blob/master/ARKitExample/VirtualObject.swift

            Ive tried to simplify as much as possible and just did what I would in a normal scene kit game - http://dayoftheindie.com/tutorials/3d-games-graphics/t-scenekit-3d-picking-dragging/

            I can get the tapped object and store the current finger pos no problem with:

            ...

            ANSWER

            Answered 2018-Mar-23 at 07:00

            I agree with @Rickster that the Apple Code provides a much more robust example, however, I have this and it seems to work smoothly (much more so when you are using PlaneDetection (since feature points are much more sporadic):

            I don't make use of touchesBegan but simply do the work in touchesMoved instead:

            Source https://stackoverflow.com/questions/49441259

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ARKit-Example-by-Apple

            ARKit is available on any iOS 11 device, but the world tracking features that enable high-quality AR experiences require a device with the A9 or later processor.

            Support

            Help users recognize when your app is ready for real-world interactions. Tracking the real-world environment involves complex algorithms whose timeliness and accuracy are affected by real-world conditions. The FocusSquare class in this example project draws a square outline in the AR view, giving the user hints about the status of ARKit world tracking. The square changes size to reflect estimated scene depth, and switches between open and closed states with a "lock" animation to indicate whether ARKit has detected a plane suitable for placing an object. Use the session(_:cameraDidChangeTrackingState:) delegate method to detect changes in tracking quality, and present feedback to the user when low-quality conditions are correctable (for example, by telling the user to move to an environment with better lighting). Use specific terms a user is likely to recognize. For example, if you give textual feedback for plane detection, a user not familiar with technical definitions might mistake the word "plane" as referring to aircraft. Fall back gracefully if tracking fails, and allow the user to reset tracking if their experience isn't working as expected. See the restartExperience button and method in this example's ViewController class. The use3DOFTrackingFallback variable controls whether to switch to a lower-fidelity session configuration when tracking quality is poor. Help users understand the relationship of your app's virtual content to the real world. Use visual cues in your UI that react to changes in camera position relative to virtual content. The focus square disappears after the user places an object in the scene, and reappears when the user points the camera away from the object. The Plane class in this example handles visualization of real-world planes detected by ARKit. Its createOcclusionNode and updateOcclusionNode methods create invisible geometry that realistically obscures virtual content.
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