bodyDetection | Body detection with ARKit 3 and Reality Kit | Augmented Reality library

 by   valengo Swift Version: Current License: No License

kandi X-RAY | bodyDetection Summary

kandi X-RAY | bodyDetection Summary

bodyDetection is a Swift library typically used in Virtual Reality, Augmented Reality applications. bodyDetection has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Body detection with ARKit 3 and Reality Kit
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              bodyDetection has a low active ecosystem.
              It has 9 star(s) with 3 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              bodyDetection has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bodyDetection is current.

            kandi-Quality Quality

              bodyDetection has no bugs reported.

            kandi-Security Security

              bodyDetection has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bodyDetection does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bodyDetection releases are not available. You will need to build from source code and install.

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            bodyDetection Key Features

            No Key Features are available at this moment for bodyDetection.

            bodyDetection Examples and Code Snippets

            No Code Snippets are available at this moment for bodyDetection.

            Community Discussions

            QUESTION

            ARKit3 - Official Apple example won't compile, has flawed USDZ 3D mesh/skeleten model
            Asked 2019-Jul-23 at 02:54

            I am investigating new ARKit3 features, in particular motion capture. I have an iPhone with A12 chip (so all new features should work), and iPhone is loaded with iOS 13 (beta). I also installed the Xcode 11 beta on my development laptop as recommended.

            When I download the tutorial / sample Xcode project here I find that I have errors on compile. I was able to get rid of those by commenting out the references to the AnyCancellable instance, and the program compiles.

            When I run it on on my device, I get error messages about the 3D mesh (in USDZ format) saying it is missing certain joint information.

            I've tried substituting the USDZ model included with the sample project for other USDZ models provided on the apple site here, to no avail.

            The expected behaviour is that the sample app should open in a camera view, track a person that appears in front of the camera and render a skeleton with 3D mesh model overtop, which mimics the person's actions.

            I am getting the error in the Xcode console:

            ...

            ANSWER

            Answered 2019-Jul-23 at 02:54

            Can you confirm that your device definitely has an A12 chip (meaning it's an iPhone XR, XS, XS Max, iPad Mini (2019), iPad Air (2019), or iPad Pro (2018))? Additionally, ensure your Xcode is running the latest Beta 4 release (build 11M374r, as of the time of this writing) and your iOS device is running the iOS 13 beta.

            These may seem rudimentary, but I cannot replicate the issues you indicate when downloading the sample project on my end. I can launch the project, set my signing team, load on my iPhone XS Max, and the project functions as it should; when a body is detected in the frame, the 3D "skeleton" appears alongside and motion follows.

            It may be worth mentioning that the 3D body tracking technology appears to require a USDZ model that has existing joints already configured. The USDZ models on Apple's site mostly do not (the robot, for example, lacks any such joints that could be tracked). See this screenshot for an example of what the structure of Apple's "skeleton" looks like.

            The error messages you provided from Xcode make it seem like the model you are trying to load lacks the skeletal structure to conform to this technology. Could you try re-downloading the sample project and confirm you get the same error?

            Source https://stackoverflow.com/questions/57102488

            QUESTION

            How to crop the green colored rectangle from an image
            Asked 2019-Apr-06 at 17:58

            I need to crop an image for further processing on it using opencv and python. I need to crop the region inside the green colored rectangle in the image. The rectangle is drawn using "haar_cascade_fullbody_Detector"

            The code is as follows :

            ...

            ANSWER

            Answered 2019-Apr-06 at 11:18

            Ok! I got the answer. The line of crop_img should be modified as

            Source https://stackoverflow.com/questions/55546980

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bodyDetection

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/valengo/bodyDetection.git

          • CLI

            gh repo clone valengo/bodyDetection

          • sshUrl

            git@github.com:valengo/bodyDetection.git

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