expo-three | Utilities for using THREEjs on Expo | Augmented Reality library
kandi X-RAY | expo-three Summary
kandi X-RAY | expo-three Summary
Tools for using three.js to create universal 3D experiences | Try it in the browser!. This package bridges Three.js to Expo GL - a package which provides a WebGL interface for native OpenGL-ES in React. Largely this helps with abstracting the DOM parts away from Three.js. AR was moved to expo-three-ar in expo-three@5.0.0.
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Trending Discussions on expo-three
QUESTION
I don't know why and there is no error shown in debugger-ui. I only see white screen in my iphone with no errors. I also add a console.log inside onContextCreate function and there is no message, so it means onContextCreate function not triggered and here is my code. Any help is very helpful.
...ANSWER
Answered 2022-Jan-20 at 19:05I realized that when i close remote debugger in EXPO than my codes are working. This is why happened i don't know. It is good to someone else explain it but it works when i close remote debugging in EXPO...
QUESTION
I am trying to insert a .obj file into a React Native app built using Expo.
From the examples I've found that are successfully working, most of these seem to rely on building spheres or cubes within the rendering. I haven't found a good example with a successful rendering of a local file, specifically .obj.
I'm using the expo-three documentation which describes rendering with obj files, but no working examples.
This is what I have so far, which is not producing any rendered object. But want to know if I am on the right track with this, and what I am missing to get the object to render.
Below is the current file code.
...ANSWER
Answered 2021-Oct-02 at 00:44This is the code that I got to render the obj file. Changed the structure of the original file based on some other examples found.
But this might help someone else!
QUESTION
Can someone help me? I recently found out that I can use the ThreeJS library with react-native, and that's amazing! I did a little experiment and worked, but I had some trouble with the lights. Unfortunately, I cannot change lights in the project, instead the project has some default ambient light. Does anyone knows how I can fix this?
Follow the code below:
...ANSWER
Answered 2021-Jul-27 at 08:05You are using MeshBasicMaterial
in your code snippet which does not react on lights. It's a so called unlit material. Try it with a different one like MeshStandardMaterial
.
QUESTION
I was following this tutorial to make a simple app that shows a 3d cube. This is my code:
...ANSWER
Answered 2021-Jul-04 at 10:52It's hard to tell what the author of the tutorial meant with that line. You could try just delete it since it doesn't work anyway.
You can also follow the official docs, it may be easier to get a working example that way.
The expo-three docs mention this code, I wonder if it was this that the tutorial was meant to do:
QUESTION
I am trying to load glb file as:
...ANSWER
Answered 2021-Jun-06 at 06:44Well, I performed some experiments loading assets, it looks like there is a problem with the bundler when using require
inline, e.g., using the image component like this fires the same error
Try requiring your asset in a previous line and then pass it to the .fromModule
call.
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In expo-three@5.0.0 Three.js is a peer dependency.
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