expo-three | Utilities for using THREEjs on Expo | Augmented Reality library

 by   expo TypeScript Version: Current License: MIT

kandi X-RAY | expo-three Summary

kandi X-RAY | expo-three Summary

expo-three is a TypeScript library typically used in Virtual Reality, Augmented Reality, React Native, Three.js, WebGL applications. expo-three has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Tools for using three.js to create universal 3D experiences | Try it in the browser!. This package bridges Three.js to Expo GL - a package which provides a WebGL interface for native OpenGL-ES in React. Largely this helps with abstracting the DOM parts away from Three.js. AR was moved to expo-three-ar in expo-three@5.0.0.
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            kandi-support Support

              expo-three has a low active ecosystem.
              It has 629 star(s) with 87 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 76 open issues and 104 have been closed. On average issues are closed in 159 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of expo-three is current.

            kandi-Quality Quality

              expo-three has 0 bugs and 0 code smells.

            kandi-Security Security

              expo-three has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              expo-three code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              expo-three is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              expo-three releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            expo-three Key Features

            No Key Features are available at this moment for expo-three.

            expo-three Examples and Code Snippets

            No Code Snippets are available at this moment for expo-three.

            Community Discussions

            QUESTION

            React Native & Expo - onContextCreate function not calling when application ran
            Asked 2022-Jan-20 at 19:05

            I don't know why and there is no error shown in debugger-ui. I only see white screen in my iphone with no errors. I also add a console.log inside onContextCreate function and there is no message, so it means onContextCreate function not triggered and here is my code. Any help is very helpful.

            ...

            ANSWER

            Answered 2022-Jan-20 at 19:05

            I realized that when i close remote debugger in EXPO than my codes are working. This is why happened i don't know. It is good to someone else explain it but it works when i close remote debugging in EXPO...

            Source https://stackoverflow.com/questions/70790495

            QUESTION

            Loading an .obj file with Expo-three?
            Asked 2021-Oct-02 at 00:44

            I am trying to insert a .obj file into a React Native app built using Expo.

            From the examples I've found that are successfully working, most of these seem to rely on building spheres or cubes within the rendering. I haven't found a good example with a successful rendering of a local file, specifically .obj.

            I'm using the expo-three documentation which describes rendering with obj files, but no working examples.

            This is what I have so far, which is not producing any rendered object. But want to know if I am on the right track with this, and what I am missing to get the object to render.

            Below is the current file code.

            ...

            ANSWER

            Answered 2021-Oct-02 at 00:44

            This is the code that I got to render the obj file. Changed the structure of the original file based on some other examples found.

            But this might help someone else!

            Source https://stackoverflow.com/questions/69397505

            QUESTION

            Lights don't work in expo-three / threejs
            Asked 2021-Jul-27 at 12:29

            Can someone help me? I recently found out that I can use the ThreeJS library with react-native, and that's amazing! I did a little experiment and worked, but I had some trouble with the lights. Unfortunately, I cannot change lights in the project, instead the project has some default ambient light. Does anyone knows how I can fix this?

            Follow the code below:

            ...

            ANSWER

            Answered 2021-Jul-27 at 08:05

            You are using MeshBasicMaterial in your code snippet which does not react on lights. It's a so called unlit material. Try it with a different one like MeshStandardMaterial.

            Source https://stackoverflow.com/questions/68536977

            QUESTION

            TypeError in React Native using Three.js while trying to make a 3d cube
            Asked 2021-Jul-04 at 10:52

            I was following this tutorial to make a simple app that shows a 3d cube. This is my code:

            ...

            ANSWER

            Answered 2021-Jul-04 at 10:52

            It's hard to tell what the author of the tutorial meant with that line. You could try just delete it since it doesn't work anyway.

            You can also follow the official docs, it may be easier to get a working example that way.

            GLView docs

            expo-three docs

            The expo-three docs mention this code, I wonder if it was this that the tutorial was meant to do:

            Source https://stackoverflow.com/questions/68243710

            QUESTION

            Error: undefined Unable to resolve module
            Asked 2021-Jun-06 at 06:44

            I am trying to load glb file as:

            ...

            ANSWER

            Answered 2021-Jun-06 at 06:44

            Well, I performed some experiments loading assets, it looks like there is a problem with the bundler when using require inline, e.g., using the image component like this fires the same error

            Try requiring your asset in a previous line and then pass it to the .fromModule call.

            Source https://stackoverflow.com/questions/67756848

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install expo-three

            Create a universal React project with expo-three setup:.
            In expo-three@5.0.0 Three.js is a peer dependency.

            Support

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          • HTTPS

            https://github.com/expo/expo-three.git

          • CLI

            gh repo clone expo/expo-three

          • sshUrl

            git@github.com:expo/expo-three.git

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