planck.js | 2D JavaScript Physics Engine | Game Engine library

 by   shakiba TypeScript Version: v0.3.0-rc.2 License: MIT

kandi X-RAY | planck.js Summary

kandi X-RAY | planck.js Summary

planck.js is a TypeScript library typically used in Institutions, Learning, Education, Gaming, Game Engine, WebGL applications. planck.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Planck.js is JavaScript (TypeScript) rewrite of Box2D physics engine for cross-platform HTML5 game development.
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              planck.js has a medium active ecosystem.
              It has 4563 star(s) with 274 fork(s). There are 75 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 59 open issues and 85 have been closed. On average issues are closed in 110 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of planck.js is v0.3.0-rc.2

            kandi-Quality Quality

              planck.js has 0 bugs and 0 code smells.

            kandi-Security Security

              planck.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              planck.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              planck.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              planck.js releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              planck.js saves you 52 person hours of effort in developing the same functionality from scratch.
              It has 137 lines of code, 0 functions and 134 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            planck.js Key Features

            No Key Features are available at this moment for planck.js.

            planck.js Examples and Code Snippets

            No Code Snippets are available at this moment for planck.js.

            Community Discussions

            QUESTION

            Javascript car movement in x axis from accelerometer data?
            Asked 2021-Jan-27 at 10:32

            I have X, Y and Z-axis data from an accelerometer sensor. I want to use the accelero(X) data to visualize a car in 2D. This is how the data look like.

            This is a sample of the data:

            The link for the full data is below:

            Click here to download the dataset

            The car model looks like that in 2D space:

            The car only move up or down according to the input data from the file.

            I tried to lookup Three.Js, Phaser.Js, Planck.Js, Matter.Js, Phyics.Js and other gaming engines. But I am looking for something really simple as a starting point without the need to use fancy gravity, physics functions, but at the same time the model should be convincing and smooth.

            So can someone direct in the right path? How to do it? which library is best to perform this task? Is there an already implemented code that I use and modify according to my need?

            I have been working on some code using the aformentioned libraries, for that reason, I didn't post the code here, as I am looking for an easier and simpler solution.

            Much appreciated.

            ...

            ANSWER

            Answered 2021-Jan-27 at 10:28

            Visualizing simple movements like this can be easily done using canvas or SVG (or even directly manipulate the position of the car image element will do the job). But you will still need a simple physics engine that can be easily written by your self. A good place to start start will be to see the car as a particle that moves along the Y axis. It has position, acceleration and velocity properties. Each frame these properties are updated and the new position of the car is rendered on the canvas(or SVG or position of the image element).

            If you want to use the canvas approach, check out the p5.js library, for a SVG approach, checkout d3.js, and I believe this can probably be done with a animated graph using EChars. And for how to construct a simple particle system, check out this video. Good luck coding.

            Source https://stackoverflow.com/questions/65916425

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install planck.js

            You can download it from GitHub.

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            Documentation Wiki - This is the best place to start, and find other resourcesExamples - Online examples with editable code
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            https://github.com/shakiba/planck.js.git

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            gh repo clone shakiba/planck.js

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            git@github.com:shakiba/planck.js.git

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