Vertex | ultimately consistent , event traceable cross platform | Microservice library

 by   RayTale C# Version: v1.5.4 License: MIT

kandi X-RAY | Vertex Summary

kandi X-RAY | Vertex Summary

Vertex is a C# library typically used in Architecture, Microservice, Kafka applications. Vertex has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Vertex is a distributed, ultimately consistent, event traceable cross platform framework based on Orleans, which is used to build high-performance, high throughput, low latency, scalable distributed applications
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Vertex has a low active ecosystem.
              It has 254 star(s) with 34 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 25 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Vertex is v1.5.4

            kandi-Quality Quality

              Vertex has 0 bugs and 0 code smells.

            kandi-Security Security

              Vertex has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Vertex code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Vertex is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Vertex releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Vertex
            Get all kandi verified functions for this library.

            Vertex Key Features

            No Key Features are available at this moment for Vertex.

            Vertex Examples and Code Snippets

            Performs a breadth - first traversal on the graph starting at the given vertex .
            javadot img1Lines of Code : 46dot img1License : Permissive (MIT License)
            copy iconCopy
            public List breadthFirstOrder(int startVertex) {
                    // If the specified startVertex is invalid, return an empty list
                    if (startVertex >= _numberOfVertices || startVertex < 0) {
                        return new ArrayList();
                    }
            
                      
            greedy min vertex cover
            pythondot img2Lines of Code : 44dot img2License : Permissive (MIT License)
            copy iconCopy
            def greedy_min_vertex_cover(graph: dict) -> set[int]:
                """
                Greedy APX Algorithm for min Vertex Cover
                @input: graph (graph stored in an adjacency list where each vertex
                        is represented with an integer)
                @example:
                >&g  
            Checks if a vertex is connected .
            javadot img3Lines of Code : 35dot img3License : Permissive (MIT License)
            copy iconCopy
            public boolean isPathFound(int vertex) {
                    if (this.graph[vertex][0] == 1 && this.pathCount == this.V) {
                        return true;
                    }
            
                    /** all vertices selected but last vertex not linked to 0 **/
                    if (this.pathCoun  

            Community Discussions

            QUESTION

            json.Marshal(): json: error calling MarshalJSON for type msgraph.Application
            Asked 2022-Mar-27 at 23:59

            What specific syntax or configuration changes must be made in order to resolve the error below in which terraform is failing to create an instance of azuread_application?

            THE CODE:

            The terraform code that is triggering the error when terraform apply is run is as follows:

            ...

            ANSWER

            Answered 2021-Oct-07 at 18:35

            This was a bug, reported as GitHub issue:

            The resolution to the problem in the OP is to upgrade the version from 2.5.0 to 2.6.0 in the required_providers block from the code in the OP above as follows:

            Source https://stackoverflow.com/questions/69459069

            QUESTION

            Ball-Triangle Collision
            Asked 2022-Mar-26 at 11:39

            Goal: I have a ball in a triangle. The ball has an initial position and velocity. I'm trying to figure out which side of the triangle the ball will hit.

            What I've Tried: I derived a formula that outputs which side the ball will hit, by parametrizing the ball's path and the triangle's sides, and finding the minimum time that satisfies the parametric equations. But when I implement this formula into my program, it produces the wrong results! I've tried many things, to no avail. Any help is greatly appreciated. The MWE is here: CodePen

            ...

            ANSWER

            Answered 2022-Feb-20 at 08:05

            I couldn't figure out your math. I think you should try annotating this kind of code with explanatory comments. Often that will help you spot your own mistake:

            Source https://stackoverflow.com/questions/71186472

            QUESTION

            Matter.Query.region not returning any collisions even though the bound is clearly intersecting other bodies
            Asked 2022-Mar-24 at 00:20

            I'm trying to use Matter.Query.region to see if the character in my game is grounded. But, when I try to run region with a bounds object that I created (displayed with the dots shown in the game), it doesn't come up with any collisions even though it is clearly intersecting other bodies.

            Code:

            ...

            ANSWER

            Answered 2022-Mar-24 at 00:20

            The bounds object doesn't appear to be properly created. The purple p5 vertices you're rendering may be giving you a false sense of confidence, since those aren't necessarily related to what MJS sees.

            It's actually a pretty simple fix, passing an array of vertices instead of individual arguments:

            Source https://stackoverflow.com/questions/70624648

            QUESTION

            Read vertex ai datasets in jupyter notebook
            Asked 2022-Mar-22 at 14:24

            I am trying to create a python utility that will take dataset from vertex ai datasets and will generate statistics for that dataset. But I am unable to check the dataset using jupyter notebook. Is there any way out for this?

            ...

            ANSWER

            Answered 2021-Sep-14 at 15:54

            If I understand correctly, you want to use Vertex AI dataset inside Jupyter Notebook. I don't think that this is currently possible. You are able to export Vertex AI datasets to Google Cloud Storage in JSONL format:

            Your dataset will be exported as a list of text items in JSONL format. Each row contains a Cloud Storage path, any label(s) assigned to that item, and a flag that indicates whether that item is in the training, validation, or test set.

            At this moment, you can use BigQuery data inside Notebook using %%bigquery like it's mentioned in Visualizing BigQuery data in a Jupyter notebook. or use csv_read() from machine directory or GCS like it's showed in the How to read csv file in Google Cloud Platform jupyter notebook thread.

            However, you can fill a Feature Request in Google Issue Tracker to add the possibility to use VertexAI dataset directly in the Jupyter Notebook which will be considered by the Google Vertex AI Team.

            Source https://stackoverflow.com/questions/68998065

            QUESTION

            Defining a recursive function inside another function in C
            Asked 2022-Mar-18 at 18:13

            I'm trying to write a recursive function (printPath) inside another function (dijkstraSSSP), but it gives me a compiler error.

            When I run gcc dijkstra.c WGraph.c PQueue.c, it compiles just fine. However, when I run dcc -Wall -Werror -std=c11 -o dijkstra dijkstra.c WGraph.c PQueue.c. I got this error:

            ...

            ANSWER

            Answered 2022-Mar-18 at 17:10

            Move the definition of printPath outside of the body of dijkstraSSSP and, to give it access to pred, change it to accept two parameters instead of one. The additional parameter should have type int * and should point to the first element of pred.

            In the call, pass pred for that new parameter. The array pred will be automatically converted to a pointer to its first element.

            Source https://stackoverflow.com/questions/71530625

            QUESTION

            How to configure boost::graph to use my own (stable) index for vertices?
            Asked 2022-Mar-15 at 23:32

            The simplest boost::adjacency_list uses std::size_t as the underlying vertex_descriptor (index).

            ...

            ANSWER

            Answered 2022-Mar-15 at 23:32

            Can this be achieved using boost::graph?

            The answer is nearly always "yes" with BGL. It's one of the most profoundly generic library designs in existence.

            To my surprise, something new appeared in the type-hierarchy for adjacency_list. Apparently these days there's a named_graph mixin (actually maybe_name_graph) which uses traits on the vertex bundle to detect an "internal name".

            This means you can get close. Though the vertex descriptor will not become your id, you can have O(1) lookup. And the interface has some conveniences, so you can write:

            Source https://stackoverflow.com/questions/71488845

            QUESTION

            GPU Heightmap sculpting in shader
            Asked 2022-Mar-03 at 08:57

            i have successfully done the sculpting implementation on CPU,

            throw some guide on how to do this on GPU kindly …

            i have moved the sculpting code to vertex shader but the sculpting is not accumulating in vertex shader and cant modify position in vertex shader… kindly tell me how …

            ...

            ANSWER

            Answered 2022-Mar-02 at 10:18

            While I can't say this for certain, it looks like your issue might be that you're just not reaching some pixels. If you show the whole shader and where you dispatch it I might be able to confirm. The way that you are indexing points in the texture could be the whole problem.

            The other issue I can see being possible is that you are reading and writing from the same data structure (input) - while you only read from x and z, and only write to y, this could still cause trouble as xyz are still part of a single element, which gets set all at once.

            Source https://stackoverflow.com/questions/71100549

            QUESTION

            OpenGL distorted texture
            Asked 2022-Feb-28 at 16:18

            I am trying to display a texture, but for some reason it's not shown correctly it's distorted.

            This is my source code:

            ...

            ANSWER

            Answered 2022-Feb-27 at 11:14

            By default OpenGL assumes that the start of each row of an image is aligned to 4 bytes. This is because the GL_UNPACK_ALIGNMENT parameter by default is 4. Since the image has 3 color channels (GL_RGB), and is tightly packed the size of a row of the image may not be aligned to 4 bytes.
            When a RGB image with 3 color channels is loaded to a texture object and 3*width is not divisible by 4, GL_UNPACK_ALIGNMENT has to be set to 1, before specifying the texture image with glTexImage2D:

            Source https://stackoverflow.com/questions/71284184

            QUESTION

            How to assign a type to a parameter in python?
            Asked 2022-Feb-23 at 04:55

            I have a class named triangulo, and a class named coord. So, in a way to create a new instance of triangle, I pass three vertex like

            t= triangle( V1, V2, V3)

            So, for documentation, I want to write the class triangle in this way

            ...

            ANSWER

            Answered 2022-Feb-23 at 04:47

            You can either wrap the name of the class in quotes

            Source https://stackoverflow.com/questions/71231389

            QUESTION

            Why can Dijkstra's Algorithm be modified to find K shortest paths?
            Asked 2022-Feb-17 at 19:54

            I am trying to find an intuitive explanation as to why we can generalize Dijkstra's Algorithm to find the K shortest (simple) paths from a single source in a directed, weighted graph with no negative edges. According to Wikipedia, the pseudocode for the modified Dijkstra is as follows:

            ...

            ANSWER

            Answered 2022-Feb-17 at 19:54

            The Wiki article doesn't specify, but that code will only solve the 'loopy' version of k-shortest-paths, where paths are not required to be simple.

            The simple path version of the problem is harder: you'll want to look at something like Yen's algorithm, which does clever filtering to avoid repeated points when generating paths. Yen's algorithm can use Dijkstra's algorithm as a subroutine, but any other shortest-path algorithm can also be used instead.

            There is no obvious way to modify Dijkstra's algorithm to solve the k-shortest-simple-paths problem. You'd need to track the paths in the priority queue (which is already done in your posted code), but there's an exponential upper bound on the number of times each vertex can be explored.

            Here, if count[u] <= K puts an upper bound of K+1 on the number of times a vertex can be explored, which works for the non-simple path case. On the other hand, a direct modification of Dijkstra's algorithm for simple paths would, in the worst case, require you to explore a node once for each of the 2^(V-1) possibilities of which nodes had been previously visited (or possibly a slightly smaller exponential).

            Source https://stackoverflow.com/questions/71140260

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Vertex

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/RayTale/Vertex.git

          • CLI

            gh repo clone RayTale/Vertex

          • sshUrl

            git@github.com:RayTale/Vertex.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link