vr.js | NPAPI plugin to expose fun VR devices to Javascript | Augmented Reality library
kandi X-RAY | vr.js Summary
kandi X-RAY | vr.js Summary
An experimental NPAPI plugin for Chrome and Firefox that exposes fun VR devices. vr.js, in conjunction with a required native browser plugin, exposes the Oculus Rift and Razer Hydra to Javascript in a performant, easy-to-use way. The library makes it simple to query the device values in just a few lines of code but also handles more advanced things like computing all the math required for rendering lens distorted scenes. If you want, it even has a slick API for easily rendering the distored scene that should be easy to drop into any WebGL application. There's also an example three.js wrapper under examples/js/effects/ that works pretty well. Oh, and though it's possible to use node and WebSockets to get the sensor data I don't recommend it - the latency is simply too high (~10ms). This plugin allows for a latency similar to if you were developing a native application against the Oculus SDK and, when running on a correctly configured computer, will be pretty darn good. NOTE: the Oculus SDK doesn't like sharing devices - you must close other Oculus apps before using this in your browser and must close your browser if you want to run another Oculus app. Lame :(.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of vr.js
vr.js Key Features
vr.js Examples and Code Snippets
Community Discussions
Trending Discussions on vr.js
QUESTION
i am having trouble when trying to import sqlite, I add the following line:
...ANSWER
Answered 2021-May-04 at 15:07With ESM modules, there are two ways to export functionnalities: either as default exports, or as named exports. The way you import these functionnalities depends on how they are actually exported in the first place.
QUESTION
I'm trying to create routing for different pages of my website, using express.js. When going to 127.0.0.1:8080, it loads the index.html page fine, however, when I go to 127.0.0.1:8080/questionaire, it comes back with a 404 error and doesn't load questionaire.html. I thought that using the line:
...ANSWER
Answered 2020-Mar-08 at 08:01I just tried your setup and loading questionare.html worked fine for me. Did you receive any other errors from the Express server when you tried to load the page? I'm asking because I'm not sure what the contents are inside viewapi.js
so when I tested it, I didn't have that file.
However, to answer this:
If there is a better way to do this then fixing the solution, inform me please.
it's good practice to separate the assets that you serve (html, css, js, images, etc.). For example, you could create sub-folders inside your client
folder and put your static files in the appropriate folder.
You can also find examples and better documentation here: https://expressjs.com/en/starter/static-files.html
QUESTION
I am trying to web scrape my facebook page to get the birthdays of all my friends. Since facebook uses ajax calls to load the friends names in the "birthday events" page, i looked in the network activity in chrome dev tools to figure out where and how its doing the xhr calls and how the response data is .
The response from these calls , don't mean anything to me . They're looking like they're obfuscated or something... How to extract the data that I see on the site using the response data I get when the xhr calls are made ?
here is the response data :
...ANSWER
Answered 2018-Mar-10 at 20:24This looks like some sort of a json-like response with the actual html contained in the __html
field.
Since the actual data is returned in this way, you'll have to do this in a few steps:
- Load the json data
- Create a Selector
- Extract the data you need from the selector
For example, one way to get the names might be:
QUESTION
I render an equirectangular video on the three.js sphere and test the performance of Chromium WebVR on VIVE.
I notice that the video vibrates and shakes when I look around in VIVE. That makes me feel dizzy.
If I replace video to image, the vibration stop. I test different videos, every video vibrate. So maybe the problem happens when three.js tries to render these videos on the sphere.
I also check the fps. It's around 85~90 fps. Looks pretty good.
( Before that, I've test the same script on mobile using WebVR Boilerplate and watch video in Cardboard, it works fine. No shaking and vibration. The fps is around 50. )
While I'm testing, I accidentally figure out if I put an sphere in three.js example webvr_vive_sculp.html, the vibration reduce. Also the fps reduce to 50~60. If I limited the fps in my original script, nothing change.
Did anyone face this problem?
Here's my script:
...ANSWER
Answered 2017-Mar-22 at 19:00WebVr does not handle video textures well right now, if you pause the video the flickering stops right ?
You can try Firefox nightly, it handles video textures a little bit better, and has lower latency in general.
You can test it by opening the vive menu during the experience and shaking your head, in Chrome you'll notice much more latency between Vive's native menu performance and your experience in the dimmed background.
Try to usevideoTexture.minFilter = THREE.NearestFilter;
and videoTexture.maxFilter = THREE.NearestFilter;
For the sphere use new THREE.SphereGeometry(500, 720, 4);
I know it looks weird, but this way you'll get much smoother stitches on top/bottom of the sphere.
QUESTION
I have a text element and a skybox in my scene. When the scene initialises, I want the text to animate its position once.
...ANSWER
Answered 2017-Feb-23 at 22:32Okay, it looks like begin
only works with numerical values; delay
works with both numerical values and event names. To be fair, this is described in the attribute table for animations, but the block below it on the begin
attribute shows an example of it being used with an event name. Maybe a depreciated attribute?
EDIT: okay, maybe this isn't the answer. I'm not entirely sure why delay
and begin
both exist—is it so there can be a delay following an event trigger, or is delay
just depreciated?
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install vr.js
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page