three-orbitcontrols | js OrbitControls from official repo examples | Augmented Reality library

 by   fibo JavaScript Version: Current License: MIT

kandi X-RAY | three-orbitcontrols Summary

kandi X-RAY | three-orbitcontrols Summary

three-orbitcontrols is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. three-orbitcontrols has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i three-orbitcontrols_liuyipeng_two' or download it from GitHub, npm.

[three-js] exposes real modules now via three/examples/jsm/... For example to import the Orbit, do.
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            kandi-support Support

              three-orbitcontrols has a low active ecosystem.
              It has 75 star(s) with 63 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              three-orbitcontrols has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of three-orbitcontrols is current.

            kandi-Quality Quality

              three-orbitcontrols has 0 bugs and 0 code smells.

            kandi-Security Security

              three-orbitcontrols has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three-orbitcontrols code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three-orbitcontrols is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              three-orbitcontrols releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            three-orbitcontrols Key Features

            No Key Features are available at this moment for three-orbitcontrols.

            three-orbitcontrols Examples and Code Snippets

            No Code Snippets are available at this moment for three-orbitcontrols.

            Community Discussions

            QUESTION

            How do I export from a namespace, accessing the default?
            Asked 2021-May-04 at 17:36

            I have a question about ES6 import module.

            I tried to add OrbitControls in my Three.js Code. Since OrbitControls is a separate module, I needed to import them individually in my code as below. and it's working fine.

            ...

            ANSWER

            Answered 2021-May-04 at 04:43

            Curly brackets are used when importing to import a named export from the other file. For example, the following link up:

            Source https://stackoverflow.com/questions/67378906

            QUESTION

            THREE.OrbitControls is not a constructor, can't figure what to do
            Asked 2020-Aug-05 at 08:45

            I'm trying to add OrbitControls, but I always get this error at this instruction:

            var controls = new THREE.OrbitControls( camera, renderer.domElement );

            I've installed with npm three.js and three-orbitcontrols.js, I've read all the answers but I still can't figure out what I should do. If I use require or import in my jsp page, I still get this problem. I've also tryied using browserify but it didn't help (I got an EPERM error, so maybe I did something wrong?).

            Can someone help me? What did I miss?

            Edit: I've realized that I wrote OrbitControls.js instead of three-orbitcontrols.js, so sorry about that. Also, if I try to use import console says:" SyntaxError: Cannot use import statement outside a module"

            ...

            ANSWER

            Answered 2020-Aug-04 at 16:16

            Try to import like this

            Source https://stackoverflow.com/questions/63250883

            QUESTION

            Three.js scene is distorted until the mouse is moved
            Asked 2020-May-08 at 08:55

            My three.js scene is completely distorted until I move the mouse somewhere on the site. You can see the nature of the distortion on the image below:

            When I move the mouse, the scene suddenly pops and everything is fine. It doesn't seem to matter where exactly the cursor is within the site, it doesn't have to be over the canvas where my scene is rendered. This is how the scene looks after moving the mouse:

            The following three.js related dependencies are used:

            • "three": "^0.108.0"
            • "three-orbitcontrols": "^2.102.2"
            • "three.meshline": "^1.2.0"

            I tried updating three to the latest version (0.116.1), but that didn't solve the issue either. I managed to replicate this issue on Firefox and Edge, but not on Chrome.

            Some extra context: we use OffscreenCanvas for better performance, the mouse positions are sent from the main thread to the web worker on mousemove event, we use that information to slightly move the camera and the background (with offsets). I temporarily removed to mousemove handler logic from the web worker code and the issue still popped up, so it's probably unrelated. We use tween.js to make the camera animations smooth.

            Relevant code snippets:

            Scene setup:

            ...

            ANSWER

            Answered 2020-May-07 at 20:30

            I don't see where you're initiating target and mouse anywhere. My best guess is that target.x, target.y or mouse.x, mouse.y are undefined or 0, and it's probably causing a division by 0, or a calculation that returns NaN, which is giving you that infinitely stretched texture. You should be able to fix this if you initiate those vectors:

            Source https://stackoverflow.com/questions/61631538

            QUESTION

            I can't run test using Jest and Vuejs with symfony/webpack-encore
            Asked 2020-Jan-04 at 21:35

            I'm trying to implement a unit test using jest along side vuejs framework on symfony/webpack-encore, but after multiple attempts, I still get this error :

            Jest encountered an unexpected token

            This usually means that you are trying to import a file which Jest cannot parse, e.g. it's not plain JavaScript.

            By default, if Jest sees a Babel config, it will use that to transform your files, ignoring "node_modules".

            import {
            ^

            SyntaxError: Unexpected token {

            20 |
            21 | import * as THREE from 'three';

            22 | import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
            | ^

            And here my .babelrc & package.json files:

            .babelrc :

            ...

            ANSWER

            Answered 2019-Nov-12 at 16:34

            The issue was on importing three.js libraries, source : https://github.com/facebook/jest/issues/3905#issuecomment-323525803

            Just by following this doc i was able to run my tests.

            Source https://stackoverflow.com/questions/58730382

            QUESTION

            How to load three-orbitcontrols with import syntax?
            Asked 2019-Oct-26 at 22:35

            Has anyone tried using the OrbitControls function with ReactJS? Here is the sample code I wrote:

            ...

            ANSWER

            Answered 2018-Sep-21 at 15:40

            The problem is that when you import THREE, it is not globally scoped which is what the 'three-orbitcontrols' module relies on.

            You could use this module instead - 'three-orbit-controls' (https://www.npmjs.com/package/three-orbit-controls)

            and import it like so:

            const OrbitControls = require('three-orbit-controls')(THREE);

            Usage of orbital controls is the same as you have now but with this, an instance of THREE is being passed to the Orbit Controls module.

            Source https://stackoverflow.com/questions/52350232

            QUESTION

            Angular IE11 not working. Getting SCRIPT1002 Syntax Error
            Asked 2019-Oct-10 at 18:06

            Trying to get Angular to work in IE 11. I tried everything I found on the web already.

            I'm getting the following errors:

            SCRIPT1002: Syntax error

            File: polyfills.js, Line: 2358, Column: 1

            Line 2358

            ...

            ANSWER

            Answered 2019-Mar-07 at 18:37

            It looks like you are using or transpiring down your JavaScript but it isn't going far enough and you are getting syntax issues because you are trying to use features that IE11 doesn't support.

            e.g.

            Source https://stackoverflow.com/questions/55047818

            QUESTION

            Why am I getting the error "'CSS3DObject' is not exported from 'three'"?
            Asked 2019-Mar-18 at 19:52

            I wanted to implement the code from this video: https://www.youtube.com/watch?v=nPEYdw2Ssa8 (you can download it from here https://codepen.io/i2801/pen/waQPQj) but using React. I had no luck and got error:

            ...

            ANSWER

            Answered 2019-Mar-18 at 19:35

            THREE.CSS3DObject is not part of the three.js core. But you should be able to import it from the npm module three-css3drenderer. Try this:

            Source https://stackoverflow.com/questions/55208134

            QUESTION

            Threejs loading font using fontloader throws and error when using React
            Asked 2019-Jan-04 at 13:35

            I'm using the ThreeJS library together with React.

            I've installed ThreeJS using npm.

            Adding images works fine - I'm importing an image in react like this:

            ...

            ANSWER

            Answered 2019-Jan-04 at 13:35

            FontLoader requires a URL as parameter by signature:

            Source https://stackoverflow.com/questions/54039602

            QUESTION

            How can I make a custom set of d.ts files for an untyped npm module?
            Asked 2017-Dec-03 at 18:06

            I need to customize an existing @types/three as per my needs. I cloned the entire @types/three in my src/typings and npm rm @types/three. tsconfig.json looks at both node_modules/@types and src/typings

            However, the declaration module does not resolve to 'three'.

            Here is the typings/three/index.d.ts:

            ...

            ANSWER

            Answered 2017-Dec-03 at 18:06

            Well you already figured out most of it. What you most likely haven't done yet is updating your tsconfig. You need to explicitly set where the typescript compiler can find your own typings.

            Add this to your tsconfig.json:

            Source https://stackoverflow.com/questions/47620658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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