aframe-extras | Add-ons and helpers for A-Frame VR | Augmented Reality library

 by   n5ro JavaScript Version: Current License: MIT

kandi X-RAY | aframe-extras Summary

kandi X-RAY | aframe-extras Summary

aframe-extras is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. aframe-extras has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Add-ons and helpers for A-Frame VR.
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            kandi-support Support

              aframe-extras has a medium active ecosystem.
              It has 871 star(s) with 300 fork(s). There are 50 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 25 open issues and 276 have been closed. On average issues are closed in 698 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of aframe-extras is current.

            kandi-Quality Quality

              aframe-extras has 0 bugs and 0 code smells.

            kandi-Security Security

              aframe-extras has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              aframe-extras code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              aframe-extras is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              aframe-extras releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              aframe-extras saves you 429 person hours of effort in developing the same functionality from scratch.
              It has 1016 lines of code, 0 functions and 58 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed aframe-extras and discovered the below as its top functions. This is intended to give you an instant insight into aframe-extras implemented functionality, and help decide if they suit your requirements.
            • Builds a material material material from an effect .
            • Build a base geometry object .
            • Set the interaction parameters .
            • parse nodes in the model
            • Build skin data .
            • Recursively generate skeleton skeleton .
            • Parses XML data from XML
            • Build THREE . Objects from THREE . Geometry
            • Build geometry data from primitive array
            • Build animation .
            Get all kandi verified functions for this library.

            aframe-extras Key Features

            No Key Features are available at this moment for aframe-extras.

            aframe-extras Examples and Code Snippets

            No Code Snippets are available at this moment for aframe-extras.

            Community Discussions

            QUESTION

            How can i get a Third person perspective for a model using Aframe?
            Asked 2022-Mar-03 at 18:25

            I want my A-frame camera to be behind the model and work as a TPP. I want a model to sync with the camera and rotate and move where ever the camera is moving but it should not move if the camera is pointing up and down it should not look like the model is stuck on the camera.

            ...

            ANSWER

            Answered 2022-Mar-03 at 18:25

            The easiest way would be simple reparenting:

            Source https://stackoverflow.com/questions/71336022

            QUESTION

            A-frame pause/play animation mixer
            Asked 2022-Jan-17 at 08:45

            I am wondering how I can use the animation-mixer property of the Aframe extras component to pause/play an animation. I currently have a gltf model of a bird in my scene with an animation. What I'd like to do is when the pause button is clicked, a function is issued and the animation will pause, and when the play function is triggered, the animation will continue from where it left off. How can this be done? Current code:

            ...

            ANSWER

            Answered 2022-Jan-17 at 08:45

            Don's solution is based on changing the timeScale which is used as a scaling factor for playback speed (docs):

            Source https://stackoverflow.com/questions/70735151

            QUESTION

            a-frame : how to make the hands follow the camera?
            Asked 2021-Dec-19 at 07:56

            I'm starting to learn aframe and want to use it with an Oculus Quest 2. I have the hands displayed and I'm trying to move around the VR world but when I move the hands don't move ... how to make the hands follow the camera? thanks

            This is my code

            ...

            ANSWER

            Answered 2021-Dec-19 at 07:56

            I finally found ...

            At the beginning I put the controllers in the camera ... but I had to put them in #rig

            Source https://stackoverflow.com/questions/70401740

            QUESTION

            "core:propertyTypes:warn "#bot" asset not found. " - aframe-master.js
            Asked 2021-Dec-14 at 22:36

            Started recently using aframe and ar.js with react. Worked like a charm so far. Unfortunately now a gltf model wont load.

            Here is my scene:

            ...

            ANSWER

            Answered 2021-Dec-14 at 22:36

            I may be simplifing much, but afaik:

            Typically, in a setup like this:

            Source https://stackoverflow.com/questions/70281029

            QUESTION

            rs-base element spawning in aframe
            Asked 2021-Dec-08 at 11:36

            I am trying to build a frame vr world but when i load the website i get in the top left corner a element with the class name: rs-base the code is:

            ...

            ANSWER

            Answered 2021-Dec-08 at 11:36

            rs-base is a class used by the stats UI. You can toggle the UI by simply adding / removing the stats attribute to/from the scene (click the button):

            Source https://stackoverflow.com/questions/70273085

            QUESTION

            How to fix an A-frame virtual environment that never loads on first attempt but does upon refresh?
            Asked 2021-Dec-07 at 07:39

            I (a very amateur programmer) am trying to make an environment in A-frame where you point a cursor at different objects and it changes the displayed value on a thermometer: https://fst-retail-safety.glitch.me

            The site never loads completely on the first try but reliably loads upon refresh. If I omit the cursor listener from the GLTF used for the environment, it also loads correctly. Any ideas on how to fix this? Perhaps the cursor is trying to fuse with the background object before it loads and it's causing an error? Many thanks for any help.

            ...

            ANSWER

            Answered 2021-Dec-07 at 07:39

            I've opened it up, and when something in the scene isn't loaded, there is a nice log in the console:

            Source https://stackoverflow.com/questions/70250718

            QUESTION

            How to make animation of 0.5.0 Aframe work in 1.2.0 Aframe?
            Asked 2021-Nov-25 at 12:36

            ...

            ANSWER

            Answered 2021-Nov-25 at 12:36

            Here is the 0.5.0 code in 1.2.0 syntax

            Source https://stackoverflow.com/questions/70058020

            QUESTION

            Why the ocean program in documentation is not working and showing error?
            Asked 2021-Nov-20 at 09:58

            In Official documentation there's a program in which they mentioned reference of Don McCurdy’s aframe-extras to get for Aframe 1.2.0. But when I am running the program using CDN of production link. It never works. And I receive the following error as well.

            My code is :

            ...

            ANSWER

            Answered 2021-Nov-20 at 09:58

            a-ocean is defined in a-frame extras, so there is no need for you to define it again, you should be able to just use it. That explains the first error ("a-ocean is already registered").

            Unfortunately is written using the THREE.js Geometry component, which was deprecated in THREE.js r125.

            That corresponds to A-Frame 1.2.0.

            This explains the second error ("mergeVertices is not a function").

            So (until someone updates a-ocean) you have to use A-Frame 1.1.0 or earlier if you want to use a-ocean.

            This code will give you a basic ocean

            Source https://stackoverflow.com/questions/70043784

            QUESTION

            AR.js animation doesn'i initialize
            Asked 2021-Oct-19 at 13:47

            Only the first animation(attribute "animation__1_0_f1" in code) work.

            And without the event 'onclick' doesn't initialize alone.

            The size and position doesn't same in the unity project

            Tutorial utilized:

            https://github.com/taylordigital13/ARjs_Unity

            https://www.youtube.com/watch?v=PYs_Y1U2_DI&feature=youtu.be

            ...

            ANSWER

            Answered 2021-Oct-19 at 13:47

            The animation id needs to be unique - you have four animations animation__1_0_f0

            Here only the first animation works (same ids)

            Source https://stackoverflow.com/questions/69631854

            QUESTION

            How can I auto walk in A-Frame?
            Asked 2021-Aug-29 at 20:16

            For my A-Frame project I want the player to move forward without depending on any controllers or keyboards. The player should always be moving forward, and should be able to decide the direction by looking around (without changing the z value). Using look-controls on the camera and movement-controls (from aframe-extras) on the rig gives this behavior, apart from the fact that it still depends on a controller. How can I implement auto walk in A-Frame?

            ...

            ANSWER

            Answered 2021-Aug-29 at 20:16

            If you are using the movement-control component, you can add your own "controls". As the doc say, all you have to do is to name it with a "-controls" suffix (see https://github.com/n5ro/aframe-extras/tree/master/src/controls#customizing-movement-controls ). This is the code for a simple "autowalk" custom controls component for "movement-controls":

            Source https://stackoverflow.com/questions/68749592

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install aframe-extras

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/n5ro/aframe-extras.git

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            gh repo clone n5ro/aframe-extras

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            git@github.com:n5ro/aframe-extras.git

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